The course is an introduction to the collaborative design competence area. The course gives an introduction to the vocabulary, background and methodology of usability, design ethnography, user experience, co-design, interaction design, service design, accessibility and socially responsible design.
Collaborative and Industrial Design
Collaborative and Industrial Design MA
The studies in Collaborative and Industrial Design (CoID) focus on design's role in society. Students develop skills enabling them to work as design experts and leaders, entrepreneurs, and innovators in a range of roles within industry, business, communities, education, and the public sector.
The Collaborative and Industrial Design major extends industrial design into interaction design, service design, co-design, and other emerging fields where design activities can enhance the quality of the environment and people’s lives. Students learn emphatic, critical, strategic, and technical competencies and capabilities needed in design innovation processes. They are also encouraged to explore novel roles in design and industry. Over the duration of their major studies, students will develop an understanding of design in relation to innovation and contemporary culture, be it local or global, private, or public. The students will also develop an extensive ability to design, lead design projects, and collaborate with designers and non-designers, and thus become able to shape change in communities and companies.
Aalto University is now ranked 6th in the world in the field of art and design by QS World University Ranking. The world-class teaching and facilities ensure that, upon graduating from the study option, graduates are able to:
- Apply design practices to social, environmental, organizational, and technological transformations
- Apply design strategically in the context of product development and innovation.
- Integrate collaborative and human-centred approach into different scales and domains
- Use creative design, systems thinking, and participatory approaches to develop solutions accountably and ethically
- Provide design expertise and leadership in complex projects in multidisciplinary teams
- Articulate and transfer understanding of design process to other design and non-design competencies
- Create future-oriented products, services, and systems as a member of a multidisciplinary or trans-disciplinary team and/or as an individual designer
- Combine creativity, curiosity, continuous renewal and expression with analytical skills and practice
- Understand how to lead and communicate design-driven, often complex processes with empathy, critical thinking, and research-founded reasoning
- Comprehend how design contributes to socio-material transformations for a sustainable future
- Undertake design research to build knowledge to support and justify the practical work, and to apply for education leading to a Doctor of Arts degree
Language of instruction
In the Collaborative and Industrial Design studies, the language of instruction is English.
Collaborative and Industrial Design's major compulsory and major elective courses. In addition to the major compulsory studies the students choose their track from three options:
Option 1: Service design / Social Design
Option 2: Product design and development
Option 3: Interaction design
Students can also take courses from other study paths to complement their expertise.
The course addresses visual and narrative approaches to human-centred design to illustrate users, use, concepts and contexts for reflective design, collaboration, evaluation and persuasion purposes. The course gives students skills in illustrating and explicating different aspects of products and the use of products and services by visual and narrative means. The students learn to choose, compose and apply design artefacts for different communication purposes that are necessary for designing material and immaterial concepts and solutions for socio-technical systems. They learn how to create design artefacts that invite contributions and create stakeholders' commitment, material for iterating and annotating the progress of design, to adjust the angle of scrutiny by choosing appropriate representations, to clarify complex relationships and isolate critical issues, to convince their audiences and to justify their solutions, and to contextualize design concepts. They learn how to use visual media to support oral communication and how to create self-standing presentations with media such as drawings, photos, videos, interactive demonstrations, physical props or mock-ups.
Interaction design: Defining the behavior of interactive systems principles, patterns and processes.
Basic principles in some closely related fields e.g. information visualization, human cognition and perception as they relate to interaction design.
Interaction design process in contemporary software development processes and models, e.g. Agile
Practical methods and tools for students to grow to a role of interaction designer or UX designer in industry, working efficiently together with developers.
Research and Inspire is an MA level course by Collaborative and Industrial Design programme.
In the course students are guided through the process by which they learn to dive deep in analysing an issue or phenomenon they are interested in, contextualise their interest with relevant past and present cultural and societal changes, and develop insights that communicate the core and context of their interest.
Design for Government (DfG) is a practice-based course within the Aalto University’s multi-school Creative Sustainability master’s program available for Collaborative and Industrial Design MA students on the service design track
Emerging Designs course is a Masters’ level-course run annually in the II period at Aalto ARTS, being an advanced studies course at Collaborative and Industrial Design programme. The students work towards a conceptual design course in the autumn for 6–7 weeks, and those who want to continue, can do so in the spring for another similar period during From Concepts to Designs, where a prototype of some key aspect of the concept is developed and validated.
The course has a lecture and workshop series, that supports a team design projects starting from an existing design concept which then is iteratively developed to more mature design. Students will use various physical and digital models to develop and evaluate projet.
Product Development Project (PdP) is a five-period-long course that invites Master’s students from all backgrounds, but mainly engineering, industrial design, and business, to tackle challenges of collaborating companies. The teams form in September and deliver a functioning prototype in the final Gala in May.
Wearable technology and functional wear course invites students to explore tactile ways of interacting with technology through the soft materials and innovating new functional wear solutions. The course encourages open-minded concept development in functional wear or wearable design through experimental material exploration.
The course is designed on the premise that it's important to experiment with new design strategies, concepts and ideas, explore different innovation approaches, and test the utility of different theories through practical application.
The course gives an overview of new and emerging UI paradigms that go beyond traditional WIMP interfaces. These include tangible interaction, multimodal interaction (audio, haptic, smell and taste) and the various sensors and sensing techniques and technologies used to implement them.
This course is an introduction into programming for designers without requirements for prior programming experience. Its special emphasis is on designing and realizing visions of graphics and interactions in digital products.
Student coursework from service design / social design, product design and development and interaction design study tracks.
BUBA is a device including a set of instruments designed for remote contact with a doctor. It will allow you to perform basic check-ups on your child without having to visit the doctor’s office.
Heimdall and team "FireFlys" aim to deploy advanced sensing technologies on UAVs for effective and efficient early detection and continuous monitoring of forest fires, addressing the growing severity and impact of such disasters.
Student projects included a website for advice on long-distance relationships for Väestöliitto and an Instagram campaign aimed at recruiting members for the Women's Line.
The project Nudging retirement: a lifelong journey, emphasizes retirement as a lifelong journey, urging people to ponder their future and take proactive steps towards a meaningful old age.
Professors and Lecturers
Professor, Social Design
University Lecturer, Industrial Design, Prototyping
Associate Professor in design, service design
Associate professor, Industrial Design
Assistant Professor, Service Design
Senior University Lecturer, User Experience
Senior University Lecturer, Interaction Design, Human-Computer-Interaction
Students and alumni stories
International Master's student Yijuan Wei shares her story of landing exciting jobs in Finland. With the help of Career Services and persistence in job seeking, she secured an internship in marketing and a summer job in service design.
School of Arts, Design and Architecture, Aalto University
PO Box 31000, FI-00076 AALTO, FINLAND