Aalto Online Learning - Online Hybrid Lab

Events by Online Hybrid Lab

A selection of past events organized or supported by Online Hybrid Lab.

2022

Events organized by Online Hybrid Lab in 2022: 

Photo of ticket to ride board game by dave photoz from unsplash

Educational game production: introduction, ideation and first steps workshop

This workshop gives you foundational knowledge about key perspectives on games in education and educational games. It provides an introduction to Aalto Online Learning: Online Hybrid Lab’s Game Production Pipeline - a supportive framework for educators looking to explore educational games.

Events
VR Hub Session

For teachers: Engaging Virtual Spaces

In this kick-off session for the Unite! pedagogical trainings we will discuss and ideate engaging virtual spaces that support collaborative, creative and communicative learning. You will also get a short glimpse of the other trainings coming up in spring 2022.

Events
Image from https://onlinelearning.aalto.fi. Represents the 360 content creation.

Integrating VR and other 360 degree content into courses

In this workshop we will take an action-oriented approach on integrating VR / 360 content into your courses! Join us if you would like to hear about pedagogical aspects of 360° content implementation and discuss issues related to the content development.

Events

Events we participate in 2022:

Netværkskonferencen, online conference, 12.5.2022

David Derichs presents the keynote '360-degree video cases'. Read more about event here. The presentation will specifically address how he use technology (360 images / VR) to bring context – an important lever for learner inclusion engagement – to online or hybrid educational settings for efficient and effective learning.

The 21st Language Centre Days. Vaasa, Finland, 18. - 19.5.2022

Sofia Sevón and Taija Votkin presents 'Becoming 360° Savvy - a Guide for Teachers'. Read more about event here.

HEAD'22 Conference. Valencia, Spain, 15. - 17.6.2022

Our colleague and postdoctoral researcher Ylva Grufstedt will present a paper to describe the new Game Production Pipeline (GPP) developed in the Aalto University. The paper describes our effort to assist and guide educators in making educational games within higher education.
The GPP is now being used to develop 3 educational games to be launched within this summer. The paper will be available at the HEAD'22 website after the conference is over.

EDULEARN 22. Palma de Mallorca, Spain, 4. - 6.7.2022

Taija Votkin and Tomi Kauppinen presents the keynote 'Creating a Production Pipeline for 360 Learning Environments'. Read more about event here.

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