Department of Computer Science

Human-Computer Interaction and Design

Intersection of computing, interaction technologies and human-centred design research.
Human computer interaction illustration Matti Ahlgren Aalto University

Human-Computer Interaction and Design (HCID) is a crucial research area examining the intersection of computing, interaction technologies and human-centred design research. HCID engages transdisciplinary approaches to conducting critical research, design, development and evaluation of current and novel technologies, behaviors, processes, models, practices and experiences among human, artificial and non-human entities, while examining the impacts on people, society and ecology. It draws from emerging research, scholarship and practice across disciplines including computer science (computation, software engineering, machine learning, AI, interaction design), cognitive science, psychology, sociology, anthropology, media, arts, design, learning/education, ethics, and public policy, among others.

Johanna Ylipulli standing on a bridge

Designing sustainable societies through trust

A broad understanding of digital technologies is of utmost importance in the information era. How do we make sure that humans stay in the loop in a socially sustainable way as societies become ever more digitalised?

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A collection of textiles and electronics to be used in a digital batch for student overalls.

Could wearable memes be the new fashion statement?

Digital fashion practices can amplify our artists - or trolls - within.

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A young girl in mid-jump on a trampoline. She is facing away from the camera with her knees up and her arms extended. Facing the trampoline is a television showing a video game in which the young girl is in mid-jump above another character.

Augmented reality turns climbing walls and trampolines into games

By enhancing ordinary activities, augmented reality can help motivate kids to move

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Two white-face sakis sitting on a tree branch and grooming in Korkeasaari Zoo

Saki monkeys get screen time for more control over their lives in captivity

Computer scientists have designed a video player that the small primates can activate on demand

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Kuvituskuva videopelien pelaajasta

Video games evoke emotions that even music and cinema fail to reach

A recent doctoral dissertation shows players appreciate evoked emotional experiences, even when some are far from positive

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Johanna Kaipio seisoo ulkona, taustalla ruskan värittämä pihlajapuu ja pensaita.

A 'lifelong interest in coding' is not a requirement for seeking a career in technology

Johanna Kaipio, Professor of Practice, ventured onto the path of technology as a result of an interest in psychology, mathematical subjects and medicine in upper secondary school. Now, as a researcher of health and social care information systems, Kaipio brings these elements together.

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People

Giulio Jacucci

Professor, Department of Computer Science, University of Helsinki

Latest publications

Developing eHealth for Home Dialysis : Clinicians' Needs for a Digital Patient Engagement Platform

Sini Hölsä, Johanna Viitanen, Paula Valkonen, Tinja Lääveri, Virpi Rauta 2024 MEDINFO 2023 — The Future Is Accessible

Benchmarking usability of patient portals in Estonia, Finland, Norway, and Sweden

Sari Kujala, Saija Simola, Bo Wang, Hedvig Soone, Josefin Hagström, Annika Bärkås, Iiris Hörhammer, Åsa Cajander, Asbjørn Johansen Fagerlund, Bridget Kane, Anna Kharko, Eli Kristiansen, Jonas Moll, Hanife Rexphepi, Maria Hägglund, Monika Alise Johansen 2024 International Journal of Medical Informatics

Domain-Specific Theories of Teaching Computing: Do they Inform Practice?

Lauri Malmi, Judy Sheard, Jane Sinclair, Päivi Kinnunen 2024 Koli Calling '23: Proceedings of the 23rd Koli Calling International Conference on Computing Education Research

AS-Net : active speaker detection using deep audio-visual attention

Abduljalil Radman, Jorma Laaksonen 2024 Multimedia Tools and Applications

Understanding Pathways to Computing Education Research (CER)

Kate Sanders, Arto Hellas, Lauri Malmi 2024

Exploring the Past, Present and Future of Computing Education Research: An Introduction

Mikko Apiola, Sonsoles López-Pernas, Mohammed Saqr, Lauri Malmi, Mats Daniels 2023 Past, Present and Future of Computing Education Research : A Global Perspective

Transparency and explainability of AI systems: From ethical guidelines to requirements

Nagadivya Balasubramaniam, Marjo Kauppinen, Antti Rannisto, Kari Hiekkanen, Sari Kujala 2023 Information and Software Technology

Errors, Omissions, and Offenses in the Health Record of Mental Health Care Patients : Results from a Nationwide Survey in Sweden

Annika Bärkås, Anna Kharko, Charlotte Blease, Åsa Cajander, Asbjørn Johansen Fagerlund, Isto Huvila, Monika Alise Johansen, Bridget Kane, Sari Kujala, Jonas Moll, Hanife Rexhepi, Isabella Scandurra, Bo Wang, Maria Hägglund 2023 JOURNAL OF MEDICAL INTERNET RESEARCH

Adapting Visual Complexity Based on Electrodermal Activity Improves Working Memory Performance in Virtual Reality

Francesco Chiossi, Yagiz Turgut, Robin Welsch, Sven Mayer 2023 Proceedings of the ACM on Human-Computer Interaction

What is Computing Education Research (CER)?

Mats Daniels, Lauri Malmi, Arnold Pears, Simon Simon 2023 Past, Present and Future of Computing Education Research
More information on our research in the Aalto research portal.
Research portal

Related units

Helsinki Institute for Information Technology HIIT (external link)

Collaborative institute for research on information technology.

HIIT logo

Department of Computer Science is part of School of Science in Aalto University.

PML research gropu at department of computer science, photo Matti Ahlgren

Research in Computer Science

Research in the Department of Computer Science

Department of Computer Science
Mahine Learning researchers working at Department of Computer Science in Aalto University

Department of Computer Science

To foster future science and society.

Artistic depiction of a bright light in space / made by Ray Scipak

School of Science

Science for tomorrow’s technology, innovations and businesses

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