Department of Computer Science

Human-Computer Interaction and Design

Intersection of computing, interaction technologies and human-centred design research.
Human computer interaction illustration Matti Ahlgren Aalto University

Human-Computer Interaction and Design (HCID) is a crucial research area examining the intersection of computing, interaction technologies and human-centred design research. HCID engages transdisciplinary approaches to conducting critical research, design, development and evaluation of current and novel technologies, behaviors, processes, models, practices and experiences among human, artificial and non-human entities, while examining the impacts on people, society and ecology. It draws from emerging research, scholarship and practice across disciplines including computer science (computation, software engineering, machine learning, AI, interaction design), cognitive science, psychology, sociology, anthropology, media, arts, design, learning/education, ethics, and public policy, among others.

Johanna Ylipulli standing on a bridge

Designing sustainable societies through trust

A broad understanding of digital technologies is of utmost importance in the information era. How do we make sure that humans stay in the loop in a socially sustainable way as societies become ever more digitalised?

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A collection of textiles and electronics to be used in a digital batch for student overalls.

Could wearable memes be the new fashion statement?

Digital fashion practices can amplify our artists - or trolls - within.

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A young girl in mid-jump on a trampoline. She is facing away from the camera with her knees up and her arms extended. Facing the trampoline is a television showing a video game in which the young girl is in mid-jump above another character.

Augmented reality turns climbing walls and trampolines into games

By enhancing ordinary activities, augmented reality can help motivate kids to move

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Two white-face sakis sitting on a tree branch and grooming in Korkeasaari Zoo

Saki monkeys get screen time for more control over their lives in captivity

Computer scientists have designed a video player that the small primates can activate on demand

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Kuvituskuva videopelien pelaajasta

Video games evoke emotions that even music and cinema fail to reach

A recent doctoral dissertation shows players appreciate evoked emotional experiences, even when some are far from positive

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Johanna Kaipio seisoo ulkona, taustalla ruskan värittämä pihlajapuu ja pensaita.

A 'lifelong interest in coding' is not a requirement for seeking a career in technology

Johanna Kaipio, Professor of Practice, ventured onto the path of technology as a result of an interest in psychology, mathematical subjects and medicine in upper secondary school. Now, as a researcher of health and social care information systems, Kaipio brings these elements together.

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Giulio Jacucci

Professor, Department of Computer Science, University of Helsinki

Latest publications

Transparency and explainability of AI systems: From ethical guidelines to requirements

Nagadivya Balasubramaniam, Marjo Kauppinen, Antti Rannisto, Kari Hiekkanen, Sari Kujala 2023 Information and Software Technology

Energy Management System for Community-Centered Off-Grid System with a Blockchain-Based P2P Energy Market

Iurii Demidov, Henock Dibaba, Antti Pinomaa, Samuli Honkapuro, Marko Nieminen 2023 2023 19th International Conference on the European Energy Market, EEM 2023

Emotional Contagion in Collaborative Virtual Reality Learning Experiences : An eSports Approach

Amir Dirin, Marko Nieminen, Teemu Laine, Lassi Nieminen, Leila Ghalabani 2023 EDUCATION AND INFORMATION TECHNOLOGIES

Practitioners' Perspectives on Inclusion and Civic Empowerment in Finnish Public Sector AI

Karolina Drobotowicz, Nghiep Lucy Truong, Johanna Ylipulli, Ana Paula Gonzalez Torres, Nitin Sawhney 2023 Proceedings of the 11th International Conference on Communities and Technologies - Humanization of Digital Technologies 2023, C&T 2023

Improving children’s patient experience with a mobile hospital clowning application: Initial user experiences from the clowns’ perspective

Eira Erola, Johanna Viitanen, Nina Karisalmi, Kaisa Savolainen 2023 Finnish Journal of eHealth and eWelfare

It’s about time: How to study intertemporal choice in systems design

Fabian Fagerholm, Andres De los Ríos, Carol Cárdenas Castro, Jenny Gil, Alexander Chatzigeorgiou, Apostolos Ampatzoglou, Christoph Becker 2023 Information and Software Technology

Extending the “Smart City” Concept to Small -to-Medium Sized Estonian Municipalities: Initiatives and Challenges Faced

Karin Fröhlich, Ralf-Martin Soe , Pardon Blessings Manoeke, Karishma Jain, Antti Pinomaa, Marko Nieminen 2023 Information Systems - 19th European, Mediterranean, and Middle Eastern Conference, EMCIS 2022, Proceedings

Emerging AI Discourses and Policies in the EU: Implications for Evolving AI Governance

Ana Paula Gonzalez Torres, Kaisla Kajava, Nitin Sawhney 2023

Role of AI Regulatory Sandboxes and MLOps for Finnish Public Sector Services

Ana Paula Gonzalez Torres, Nitin Sawhney 2023 The Review of Socionetwork Strategies

PiTL

Zixin Guo, Tzu Jui Julius Wang, Selen Pehlivan, Abduljalil Radman, Jorma Laaksonen 2023 SIGIR 2023 - Proceedings of the 46th International ACM SIGIR Conference on Research and Development in Information Retrieval
More information on our research in the Research database.
Research database

Related units

Helsinki Institute for Information Technology HIIT (external link)

Collaborative institute for research on information technology.

HIIT logo

Department of Computer Science is part of School of Science in Aalto University.

PML research gropu at department of computer science, photo Matti Ahlgren

Research in Computer Science

Research in the Department of Computer Science

Department of Computer Science
Mahine Learning researchers working at Department of Computer Science in Aalto University

Department of Computer Science

To foster future science and society.

Artistic depiction of a bright light in space / made by Ray Scipak

School of Science

Science for tomorrow’s technology, innovations and businesses

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