Department of Computer Science

Human-Computer Interaction and Design

Intersection of computing, interaction technologies and humancentred design research.

Human-Computer Interaction and Design (HCID) is a crucial research area examining the intersection of computing, interaction technologies and humancentred design research. HCID engages transdisciplinary approaches to conducting critical research, design, development and evaluation of current and novel technologies, behaviors, processes, models, practices and experiences among human, artificial and nonhuman entities, while examining the impacts on people, society and ecology. It draws from emerging research, scholarship and practice across disciplines including computer science (computation, software engineering, machine learning, AI, interaction design), cognitive science, psychology, sociology, anthropology, media, arts, design, learning/education, ethics, and public policy, among others.

Research topics:

  • Accessibility and Computing (ASSETS)
  • Computer Supported Cooperative Work (CSCW, GROUP)
  • Participatory Design (PDC), Co-Design and Service Design
  • Designing Interactive Systems (DIS)
  • Tangible, Embedded, and Embodied Interaction (TEI)
  • Intelligent User Interfaces (IUI)
  • User Interface Software and Technology (UIST)
  • Mobile HCI
  • Design Research (DRS, IASDR)
  • Virtual, Augmented and Mixed Reality (VRST, ISMAR, AVR)
  • Game Design and Play (CHI Play)
  • Child-Computer Interaction (IDC)
  • Learning Sciences (ICLS)
  • Computing Education Research (ICER)
  • Crisis Informatics
  • Usable Security and Privacy
  • Health Informatics and Patient Experience (eHealth, Medical Informatics)
  • Human-Robot Interaction (HRI)
  • Animal Technology Systems
  • Communities and Technologies (C&T)
  • Urban Informatics

News

Two white-face sakis sitting on a tree branch and grooming in Korkeasaari Zoo

Saki monkeys get screen time for more control over their lives in captivity

Computer scientists have designed a video player that the small primates can activate on demand

News
Kuvituskuva videopelien pelaajasta

Video games evoke emotions that even music and cinema fail to reach

A recent doctoral dissertation shows players appreciate evoked emotional experiences, even when some are far from positive

News
Nitin Sawhney standing outdoors with his bike, green grass and trees on the background

Nitin Sawhney receives an Academy of Finland grant for analyzing and reconstructing crisis narratives

Professor Sawhney hopes that his collaborative research will offer insights into how crisis narratives emerge in society during the global pandemic

News

Latest publications

Compact Deep Color Features for Remote Sensing Scene Classification

Rao Muhammad Anwer, Fahad Shahbaz Khan, Jorma Laaksonen 2021 Neural Processing Letters

The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research

Rowan Daneels, Nick Bowman, Daniel Possler, Elisa Mekler 2021 71th Annual International Communication Association (ICA) Conference

Social media and social bonding in students’ decision-making regarding their study path

Amir Dirin, Marko Nieminen, Ari Alamäki 2021 INTERNATIONAL JOURNAL OF INFORMATION AND COMMUNICATION TECHNOLOGY EDUCATION

Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life

Maria Karyda, Elisa Mekler, Andres Lucero 2021 CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems.

Augmented reality sandboxes

Teemu Leinonen, Jaana Brinck, Henriikka Vartiainen, Nitin Sawhney 2021 Digital Creativity

Embodied online dance learning objectives of CAROUSEL+

Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hämäläinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams 2021 IEEE VR 2021 Workshop: K-12+ Embodied Learning through V and AR

Onko laulaminen koronariski?

Aino Takala, Tapio Takala, Marjukka Mäkelä 2021 Lääkärilehti

EMIP: The eye movements in programming dataset

Roman Bednarik, Teresa Busjahn, Agostino Gibaldi, Alireza Ahadi, Maria Bielikova, Martha Crosby, Kai Essig, Fabian Fagerholm, Ahmad Jbara, Raymond Lister, Pavel Orlov, James Paterson, Bonita Sharif, Teemu Sirkiä, Jan Stelovsky, Jozef Tvarozek, Hana Vrzakova, Ian van der Linde 2020 Science of Computer Programming

Study on UX design in enhancing student motivations in mobile language learning

Jarmo Seppala, Takashi Mitsuishi, Yuichi Ohkawa, Xiumin Zhao, Marko Nieminen 2020 Proceedings of 2020 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2020
More information on our research in the Research database.
Research database

Related units

Research areas

Research areas in department of computer science

Department of Computer Science
PML Research Group in Department of Computer Science

Department of Computer Science

Modern computer science to foster future science and society.

Artistic depiction of a bright light in space / made by Ray Scipak

School of Science

Science for tomorrow’s technology, innovations and businesses

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