News

Augmented reality turns climbing walls and trampolines into games

By enhancing ordinary activities, augmented reality can help motivate kids to move
A young girl in mid-jump on a trampoline. She is facing away from the camera with her knees up and her arms extended. Facing the trampoline is a television showing a video game in which the young girl is in mid-jump above another character.
Norah tries out an augmented reality trampoline. Photo: Maarit Hohteri

A little digital magic turns trampolines and climbing walls into gaming interfaces. By adding challenges, progression, and competitive play, this technology can boost kids' motivation to exercise.

Young Norah and Nelson got to try out the augmneted reality games developed by Valo Motion, an Aalto spinoff. Follow the link below to read about their day at SuperPark Vantaa and learn more about the technology behind this new approach ot exercise.

Image from remote site: aaltouniversity.shorthandstories.com

A lighter path to exercise (external link)

The psychology of motivation coupled with mixed reality games can get kids moving

  • Published:
  • Updated:
Share
URL copied!

Read more news

A boy jumping on a mixed reality trampoline in Superpark
Aalto Magazine Published:

A lighter path to exercise

The psychology of motivation coupled with mixed reality games can get kids moving
Mustavalkoisessa arkistokuvassa Teuvo Kohonen istuu vanhanaikaisen tietokoneen äärellä.
Aalto Magazine Published:

Finnish pioneer in artificial intelligence

At the beginning of the 1980s, Teuvo Kohonen started thinking about how the human brain processed information – and came up with a significant milestone in artificial intelligence studies: the self-organising map.
Suureen kaarevaan telineeseen on kiinnitetty kamera, jossa on pitkä objektiivi. Se on kohdistettu keskellä olevaan tasoon, jossa on keltainen keraaminen esine. Pöytätason vieressä on suuri valaisin ja valkokangas sen edessä. Pöydän takana punaiseen t-paitaan pukeutunut henkilö säätää laitteistoa.
Aalto Magazine Published:

PhotoRobot gives objects third archival dimension

How can you transfer a ceramic object onto a computer screen three-dimensionally? By photographing it all over from a 360-degree angle and digitising its shape. This work can be performed by the PhotoRobot, a multi-camera system for 360 spins and 3D, which is snapping away at Aalto University’s new Space 21 facility.
Jussi Impiön valokuvaan on liitetty piirrokuvitettu elementti: hänen käsiensä välissä on korkea pinkka papereita.
Aalto Magazine Published:

Oops: What a job posting that was!

Jussi Impiö started work as Head of Sustainable Solutions at Aalto University in summer 2021. In 2009, however, he had a labour market issue in Africa to resolve.