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Augmented reality turns climbing walls and trampolines into games

By enhancing ordinary activities, augmented reality can help motivate kids to move
A young girl in mid-jump on a trampoline. She is facing away from the camera with her knees up and her arms extended. Facing the trampoline is a television showing a video game in which the young girl is in mid-jump above another character.
Norah tries out an augmented reality trampoline. Photo: Maarit Hohteri

A little digital magic turns trampolines and climbing walls into gaming interfaces. By adding challenges, progression, and competitive play, this technology can boost kids' motivation to exercise.

Young Norah and Nelson got to try out the augmneted reality games developed by Valo Motion, an Aalto spinoff. Follow the link below to read about their day at SuperPark Vantaa and learn more about the technology behind this new approach ot exercise.

Image from remote site: aaltouniversity.shorthandstories.com

A lighter path to exercise (external link)

The psychology of motivation coupled with mixed reality games can get kids moving

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