HCI, Graphics and Games
As digital systems become deeply embedded in everyday life, new challenges arise in the complex ways we relate to ourselves and the world around us. The HCIGG research area brings together researchers who investigate these challenges from multiple disciplinary angles.
On the human and social side, we study user experience and usability, accessibility, usable and accessible eHealth, health information systems, mental health and wellbeing, human-centered security and privacy, and engineering psychology. On the computational and creative side, we explore gameplay innovation, AI for art and creativity, computational aesthetics, and computer graphics. Across these areas, we develop and apply methods such as research through design, novel interaction techniques, and both qualitative and quantitative empirical approaches.
Our faculty are active at top international venues such as CHI, CHI PLAY, CSCW, UIST, ASSETS, ICCC, SIGGRAPH, TOCHI, USENIX Security, NeurIPS, CVPR, IJMEDI. Many of the affiliated professors and lecturers have degrees and backgrounds in fields beyond computer science such as design, psychology, and art history. We embrace diversity and cross-disciplinarity.
Faculty
Research Groups
Supporting self-directed behaviour in AI, people, and in their interaction.
The group works on computer graphics, computer vision, and machine learning.
Engineering Psychology group is led by Assistant Professor Robin Welsch
The game research group works on gameplay innovation, understanding player experience, and developing novel game creation tools.
Aalto Good Life Lab is led by Associate Professor Janne Lindqvist.
HCHI research group
The research by Verena Distler's group focuses on understanding human experiences of security, privacy and manipulation when interacting with technology.
We are a research group focusing on usability and accessibility of eHealth services.