Christian Guckelsberger

Christian Guckelsberger

I'm a Computer Scientist, Art Historian and Assistant Professor in Creative Technologies at Aalto University. I'm also a Visiting Research Fellow with the Game AI Group at Queen Mary, University of London. My goal is to engineer artificial systems that are creative in their own right and in interaction with people. Moreover, I am interested in how creative AI is perceived by its users and the general public, and how we can support its sustainable adoption in the workplace and in society. I conduct interdisciplinary, theoretical work as well as applied qualitative and quantitative research in various creative domains such as videogames, fine art and design, bridging between AI, HCI, Psychology, Philosophy & Creative Practice.

Inspired by its central role in human and animal creativity, I advocate intrinsic motivation as a key to unleashing creativity in artificial systems. I contribute to the comparison of existing and the development of new, psychologically plausible models of computational intrinsic motivation with a focus on multi-agent interaction, and I apply my findings to shape the next generation of transformative videogame AI. I promote games as a domain for computational creativity research because they allow us to study and foster both, human and AI creativity, in play and in game design, across different types of content, with societal, cultural and economic impact.

The list below is a selection of recent publications. You can find the complete list on Google Scholar and my academic CV here. Twitter: @CreativeEndvs.

Reach out via email or approach me easily at my drop-in sessions on most Wednesdays, 10-11h at Cafetoria Otaniemi (confirmed times).

Full researcher profile
https://research.aalto.fi/...

Contact information

Postal address
Konemiehentie 2 02150 Espoo Finland

Areas of expertise

Computational Creativity, Artificial Intelligence, Human-Computer Interaction, Intrinsic Motivation, Videogames, Design

Honors and awards

Best Paper Honourable Mention (CHI Play)

Awarded for C. Guckelsberger, C. Salge, J. Gow, and P. A. Cairns. Predicting Player Experience Without the Player. An Exploratory Study. In Proc. SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play), pages 305–315. ACM, 2017. Honourable mentions are given to the top 5 papers in the competition.
Award or honor granted for a specific work Department of Computer Science Oct 2017

Finalist in “Creative Computing for the Digital Economy” Competition

A category in the UK-wide “Connected Nations Pioneers” competition, hosted by the EPSRC to recognise exceptional postgraduate research contributions. Awarded for my work on intrinsically motivated NPCs for next-generation game AI.
Invitation or ranking in competition Department of Computer Science Oct 2018

Best Paper Award (IEEE Conference on Computational Intelligence and Games)

Awarded for C. Guckelsberger, C. Salge, and J. Togelius. New And Surprising Ways to be Mean: Adversarial NPCs with Coupled Empowerment Minimisation. In Proc. Conference on Computational Intelligence and Games (CIG), pages 1–8. IEEE, 2018.
Award or honor granted for a specific work Department of Computer Science Aug 2018

Best Paper Award (International Conference on Computational Creativity)

Awarded for S. Colton, A. Pease, C. Guckelsberger, J. McCormack, and M. T. Llano. On the Machine Condition and its Creative Expression. In Proc. Int. Conference on Computational Creativity (ICCC), pages 342–349, 2020.
Award or honor granted for a specific work Department of Computer Science Sep 2020

Finalist in “AI Game Dev” Competition

Europe’s first research-driven competition to enhance game technology. Entered with our work published in S. Roohi, C. Guckelsberger, A. Relas, H. Heiskanen, J. Takatalo, and P. Hämäläinen. Predicting Game Engagement and Difficulty Using AI Players. Proc. of the ACM on Human-Computer Interaction, 5(CHI Play):1–18, 2021.
Invitation or ranking in competition Department of Computer Science Dec 2021

Publications

Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

Inan Evin, Perttu Hämäläinen, Christian Guckelsberger 2022 Proceedings of the ACM on Human-Computer Interaction

Personalized Game Difficulty Prediction Using Factorization Machines

Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli, Perttu Hämäläinen 2022 UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology

How Does Embodiment Affect the Human Perception of Computational Creativity? An Experimental Study Framework

Simo Linkola, Christian Guckelsberger, Tomi Männistö, Anna Kantosalo 2022 CEUR Workshop Proceedings

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft

Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean Baptiste Herve, Mark Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius 2022 Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022

Co-creative Product Design with Interactive Evolutionary Algorithms: A Practice-Based Reflection

Severi Uusitalo, Anna Kantosalo, Antti Salovaara, Tapio Takala, Christian Guckelsberger 2022 Artificial Intelligence in Music, Sound, Art and Design - 11th International Conference, EvoMUSART 2022, Held as Part of EvoStar 2022, Proceedings

Generating Role-Playing Game Quests With GPT Language Models

Susanna Värtinen, Perttu Hämäläinen, Christian Guckelsberger 2022 IEEE Transactions on Games

Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities

Sebastian Berns, Terence Broad, Christian Guckelsberger, Simon Colton 2021 Proceedings of the International Conference on Computational Creativity (ICCC)

Embodiment and Computational Creativity

Christian Guckelsberger, Anna Kantosalo, Santiago Negrete-Yankelevich, Tapio Takala 2021 Proceedings of the 12th International Conference on Computational Creativity (ICCC 2021)

Predicting Game Difficulty and Engagement Using AI Players

Shaghayegh Roohi, Christian Guckelsberger, Asko Relas, Henri Heiskanen, Jari Takatalo, Perttu Hämäläinen 2021 Proceedings of the ACM on Human-Computer Interaction

On the Machine Condition and its Creative Expression

Simon Colton, Alison Pease, Christian Guckelsberger, Jon McCormack, Maria Teresa Llano 2020 Proceedings of the International Conference on Computational Creativity (ICCC)

Understanding and Strengthening the Computational Creativity Community

João M. Cunha, Sarah Harmon, Christian Guckelsberger, Anna Kantosalo, Paul M. Bodily, Kazjon Grace 2020 Proceedings of the Eleventh International Conference on Computational Creativity

Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)

Alena Denisova, Paul Cairns, Christian Guckelsberger, David Zendle 2020 International Journal of Human-Computer Studies

The Relationship of Future State Maximization and von Foerster’s Ethical Imperative Through the Lens of Empowerment

Christian Guckelsberger, Christoph Salge, Daniel Polani 2020 Constructivist Foundations

Action Selection in the Creative Systems Framework

Linkola Simo, Christian Guckelsberger, Anna Kantosalo 2020 Proceedings of the International Conference on Computational Creativity (ICCC)

Does Intentionality Matter When Engaging With Computational Storytelling?

Christian Guckelsberger 2019 Computational Creativity Meets Digital Literary Studies (Dagstuhl Seminar 19172)

Generative design in minecraft

Christoph Salge, Christian Guckelsberger, Michael Cerny Green, Rodrigo Canaan, Julian Togelius 2019 Proceedings of the 10th International Conference on Computational Creativity, ICCC 2019

Expanding the active inference landscape

Martin Biehl, Christian Guckelsberger, Christoph Salge, Simón C. Smith, Daniel Polani 2018 Frontiers in Neurorobotics

New and Surprising Ways to Be Mean

Christian Guckelsberger, Christoph Salge, Julian Togelius 2018 Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018

Review of intrinsic motivation in simulation-based game testing

Shaghayegh Roohi, Jari Takatalo, Christian Guckelsberger, Perttu Hämäläinen 2018 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems

Accelerating Empowerment Computation with UCT Tree Search

Christoph Salge, Christian Guckelsberger, Rodrigo Canaan, Tobias Mahlmann 2018 Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018

Conference Report: AISB Members Workshop VII: Serendipity Symposium

Joseph Corneli, Christian Guckelsberger, Anna Jordanous, Alison Pease, Simon Colton, Yasemin J. Erden 2017 AISB Quarterly

Challenge in digital games

Alena Denisova, Christian Guckelsberger, David Zendle 2017 CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems

Addressing the “Why?” in computational creativity

Christian Guckelsberger, Christoph Salge, Simon Colton 2017 Proceedings of the 8th International Conference on Computational Creativity, ICCC 2017

Predicting player experience without the player an exploratory study

Christian Guckelsberger, Christoph Salge, Jeremy Gow, Paul Cairns 2017 CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Semantic Abstraction for generalization of tweet classification

Axel Schulz, Christian Guckelsberger, Frederik Janssen 2017 Semantic Web

Does empowerment maximisation allow for enactive artificial agents?

Christian Guckelsberger, Christoph Salge 2016 Proceedings of the Artificial Life Conference 2016, ALIFE 2016

Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation

Christian Guckelsberger, Christoph Salge, Simon Colton 2016 2016 IEEE Conference on Computational Intelligence and Games (CIG)

Supportive and antagonistic behaviour in distributed computational creativity via coupled empowerment maximisation

Christian Guckelsberger, Christoph Salge, Rob Saunders, Simon Colton 2016 Proceedings of the 7th International Conference on Computational Creativity, ICCC 2016

What if a fish got drunk? Exploring the plausibility of machine-generated fictions

Maria Teresa Llano, Christian Guckelsberger, Rose Hepworth, Jeremy Gow, Joseph Corneli, Simon Colton 2016 Proceedings of the 7th International Conference on Computational Creativity, ICCC 2016

Computational poetry workshop

J. Corneli, A. Jordanous, R. Shepperd, M. T. Llano, J. Misztal, S. Colton, C. Guckelsberger 2015 Proceedings of the 6th International Conference on Computational Creativity, ICCC 2015

More features are not always better

Axel Schulz, Christian Guckelsberger, Benedikt Schmidt 2015 Conference Proceedings - EMNLP 2015

Towards the automatic generation of fictional ideas for games

Maria Teresa Llano, Michael Cook, Christian Guckelsberger, Simon Colton, Rose Hepworth 2014 Experimental AI in Games - Papers from the 2014 AIIDE Workshop, Technical Report