Structure of studies
The Master’s Programme in Computer, Communication and Information Sciences (CCIS) and the major Game Design and Development comprises a total of 120 ECTS credits. The two-year programme consists of:
- Major (40–60 ECTS)
- Possible minor (20–25 ECTS)
- Elective studies (25–30 ECTS)
- Master's thesis (30 ECTS)
In the programme, you will have considerable freedom to put together a study plan based on your specific areas of interest. The compulsory courses will give you a broad understanding of game design and set the foundation for your unique expression. Optional courses will allow you to complement your core competencies with fields such as 3D animation, interactive storytelling, human-computer interaction, and machine learning and AI.
Additionally, you may choose courses from all Aalto schools according to your personal study plan. We strongly suggest that you venture outside your comfort zone, as the greatest ideas often happen at the intersection of disciplines.
Throughout the courses in the Game Design and Development major, you will be immersed in a wide range of topics such as level design, game balancing, games user research, industry trends, and game design psychology. The programme’s extensive curriculum includes courses such as:
- Games Now!
- Game Design
- Advanced Topics in Game Design
- Science of Game Design
- Game Tools and Technology
- Game Project I & II
Our curricula are designed for full-time students. While master's students often work part-time during academic terms or full-time in the summer, full-time work during academic terms is discouraged. Part-time work requires careful planning and extra effort, as not most courses are available online or every year.
While there may be courses that are available online, as a general guideline, studies at Aalto University School of Science require on-campus attendance.
More information on the programme content and curriculum can be found in the Student Guide.
Learning methods
The programme follows a “hands-on with minds-on” approach that forms a dynamic combination of theory and practice. Through various group projects, you will develop your communication and negotiation skills as well as advanced project management skills. In the Game Project I & II courses, you will pitch, design, develop and publish games together with others.
Teaching is based on cutting-edge research and science on both game design and emerging technologies, exemplified by alumni-led startups such as Valo Motion. The teacher network includes both game industry professionals and games scholars. The programme also welcomes internationally acclaimed visiting specialists and guest speakers.
Other learning methods include excursions to game companies, industry and peer feedback, as well as thesis advisors from the industry. There are also multiple visits organised to international game industry events in Finland and abroad during the studies.