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Master's Programme in Art and Media
Curriculum 2026–2028
About the programme
The MA Programme in Art and Media is comprised of seven majors: Kuvataidekasvatus (Art Education), Game Design and Development, New Media, Photography, Sound in New Media, Visual Communication Design (VCD), and Visual Cultures, Curating and Contemporary Art (ViCCCA).
Graduates of the Art and Media MA program will be able to:
- apply advanced theoretical and practical knowledge in a balanced and critical manner within a specific area of their professional field in arts, media and culture, as well as across other fields.
- carry out and facilitate idea and project development between arts and sciences in a manner that emphasizes societal impact and responsibility, sustainable thinking and development that may be applied to the complex challenges of global world economies and ecologies.
- direct their professional career path through artistic-, research- and design-based thinking, as well as advanced sustainable, artrepreneurial skill sets, abilities and attitudes that are agile, resilient, active, responsible and inherently collaborative.
- assess and critically evaluate - through a mindset of deep ongoing questioning - personal and shared methods, thinking patterns, habits and norms with the aim of professional life-wide learning and positive solution-seeking.
- recognize and respect ethical, good policies and laws that guard and protect the work of other creative professionals, stakeholders, as well as the integrity of people and other species, and utilize professional communication for work in the field of arts, media and culture and within international operations and cooperation.
Degree structure for Master of Arts
*Includes master's thesis 30 ECTS
Degree structure for Master of Arts in Art Education major
*Includes master's thesis 30 ECTS
External intake master's degree includes additional supplementary studies 60-69 ECTS
Major studies 90 ECTS
Code: ARTS3028
Credits: 90 credits
Head of major: Miikka Junnila
Huvudämne på svenska: Speldesign och utveckling
Game Design and Development is a multidisciplinary major that offers a unique mix of technical and artistic aspects of game development. The major produces visionary, out-of-the-box thinkers who have the ambition to push the boundaries in the world of game design. Using a project-based, hands-on with minds-on approach, the major in Game Design and Development cultivates a strong community of students from highly diverse backgrounds. Students can apply for the major with any Bachelor’s degree, and accepted students include programmers, 3D artists, animators, creative writers, architects, and even psychologists.
Graduates of the programme will graduate with a Master of Arts (Art and Media) degree. Aalto University School of Science offers a “sibling major” of the same name that leads to a Master of Science (Technology) degree (diplomi-insinööri in Finnish). The M.Sc (Technology) path is recommended for students with a strong technical background, and students should apply according to the academic degree they wish to have. Content-wise the two programmes are similar and organised in close collaboration with one another.
Major's intended learning outcomes:
Graduates of the Game Design and Development major will be able to:
- Design, create, and analyse games from a player-centric perspective, building on latest research findings. Graduates know many scientific approaches to games and can utilize this knowledge in creating compelling experiences for their target audiences. Examples include a research-based understanding of psychological factors such as player needs, motivations, and emotion; mathematical and simulation tools for analyzing and designing game economies and emergent interactions; understanding how aspects of human perception and motor control affect things like action game reaction time or the ease of use of game interfaces.
- Understand games, the games industry, game culture, and their role in society. Graduates understand the fragmented and complex nature of various forms of digital media and technology, and their impact on the society.
- Utilize both a broad understanding across disciplines and in-depth skills in their specialisation areas. Throughout their studies, students can both develop their existing skills and acquire new broad understanding of other areas, which helps in developing as a team player.
- Apply their skills in creative collaboration, concept development, design, and realisation. Graduates have strong interpersonal skills developed through multiple games created in collaboration with others. Graduates are able to carry out creative work as part of culturally diverse and transdisciplinary teams.
- Extend and develop their professional competence throughout their career. Graduates embrace and understand the importance of lifelong learning and curiosity to learn new skills, as the field is ever-evolving and new technologies emerge constantly.
Advanced studies 60 ECTS
| Code | Course name | Credits | Teaching |
|---|---|---|---|
| AXM-E0001 | Thinking Practices in Art & Media | 6 | I / 1. year |
| AXM-E0006 | Doing Research in Art & Media Game Design and Development major students are recommended to take CS-E5010 Research Methods: Foundations (3 cr) instead of Doing Research in Art and Media |
3 | III / 1. year (I / 1. year) |
| AXM-E0003 | Art of Writing | 6 | IV-V / 1. year |
| AXM-E0004 | Art & Media Thesis Seminar | 6 | I-III / 2. year |
| AXM-E5009 | Game Design | 3 | I |
| AXM-E5012 | Science of Game Design | 3 | II |
| AXM-E5003 | Game Project I | 6 | I-II |
| AXM-E5013 | Game Project II | 9 | III-V |
| AXM-E5010 | Game Design Fundamentals | 3 | Summer or II / 1. year |
Select 15 ECTS out of following courses |
|||
| AXM-E5006 | Game Seminar | 3 | I-IV |
| AXM-E5007 | Advanced Topics in Game Design | 3 | III |
| AXM-E5008 | Games Now! | 3 | I-V |
| CS-E5011 | Research Methods: Case Studies & Design Science | 2 | |
| CS-E5012 | Research Methods: AI-based Data Synthesis & Analysis | 2 | |
| AXM-E0201 | Study project | 3 | I-V |
| AXM-E0202 | Independent essay | 3 | I-V |
| AXM.trai | Internship and Professional experience | 12 | I-V |
| AXM-E7007 | Generative and Interactive Narratives | 6 | III-IV |
| AXM-E5011 | Game Seminar 2 | 3 | I-V |
| AXM-E5014 | Game Tools and Technology | 6 | |
| AXM-E0101 | Workshop period I: Game Art Workshop | 3 | |
Master's thesis 30 ECTS
| Code | Course name | Credits | Teaching |
|---|---|---|---|
| AXM.thes | Master's thesis | 30 | |
| ARTSa.matr | Maturity test |
Huvudämne på svenska: Bildkonstpedagogik
Code: ARTS3029
Credits: 90 ECTS credits
Head of major: Matti Niinimäki
Huvudämne på svenska: Nya media
Major description:
In a technology-saturated world, it is indispensable to understand and study the impacts that technology has on individuals, organisations and society. The New Media major brings together a multicultural group of students with very versatile skills and backgrounds. They all share the same passion of exploring the opportunities and challenges that new and emerging digital technologies, such as artificial intelligence and extended reality, open for communication, art, and design. By exploring the field of new media through various topics, including media art and culture, interaction design, creative computing, and interactive narratives, the graduates of the major have unique competences to take on new and emerging professions within the broad spectrum of the new media industry.
The major also aims to provide a supportive and constructive environment for artistic, technical, and professional development. An environment where learning from failures is just as important as learning from successes. The students are encouraged to step outside of their comfort zones and get familiar with a variety of tools and skills, to understand the characteristics of digital media.
Major's intended learning outcomes:
Graduates of the New Media major will be able to:
- Analyse and critically evaluate the complex dynamics of modern media technology and its societal impact. Graduates can examine how digital media and technology shape art, design, communication, and self-expression, and assess their broader societal implications.
- Analyse and interpret media art and media culture within contemporary contexts. Graduates examine historical and current manifestations of media art, evaluate cultural practices in digital media, and assess how media art shapes cultural values.
- Design and develop human-centered interactive systems through research, prototyping, and evaluation. Graduates can conduct user research, analyse findings to identify user needs, generate design solutions, build interactive prototypes, and evaluate designs using appropriate methods.
- Apply their technical knowledge and skills in computational art and design to create new experiences, services, tools, and other creative productions. Graduates develop state-of-the-art tools for new media art and design, not just use existing ones.
- Apply and evaluate interaction, generativity, and immersion in new media art and design. Graduates distinguish the possibilities and limitations of developing interactive and generative systems or experiences.
- Evaluate sustainability, representation, and diversity in digital media. Graduates identify environmental, cultural, and societal impacts of digital media infrastructures.
- Work effectively in transdisciplinary contexts integrating art, technology, and science. Graduates can collaborate across disciplinary boundaries, combining artistic, technological, and scientific approaches to create innovative methods, projects, and insights that advance new media practice.
- Design personalized learning pathways combining broad new media knowledge with specialized expertise in areas of their choice to support their interests and career goals. Graduates utilise opportunities for lifewide learning and development in a constantly changing field.
- Conduct independent practice-based research and apply advanced analytical skills. Graduates can formulate research questions, design creative investigation methods, analyze findings, and present original insights for professional practice in new media fields.
Major studies 90 ECTS
| Code | Course name | ECTS | Teaching |
|---|---|---|---|
| AXM-E0001 | Thinking Practices in Art & Media | 6 | I / 1. year |
| AXM-E0006 | Doing Research in Art & Media | 3 | III / 1. year |
| AXM-E0003 | Art of Writing | 6 | IV-V / 1. year |
| AXM-E0004 | Art & Media Thesis Seminar | 6 | I-III / 2. year |
| AXM-E7001 | Computational Art and Design | 6 | I-II / 1. year |
| AXM-E7002 | Introduction to Media Art and Culture | 3 | I / 1. year |
| AXM-E7003 | Interaction Design | 3 | II / 1. year |
Choose 18 ECTS from following courses |
|||
| AXM-E7012 | Critical AI Studies: Beyond the Black Box | 6 | III-IV |
| AXM-E3004 | The 21st Century Art & Science Lab | 6 | II |
| AXM-E7004 | Physical Computing | 6 | II |
| AXM-E7005 | Internet Technologies and Web Development | 6 | III |
| AXM-E7006 | Systems of Representation: Culture Lab | 6 | III-IV |
| AXM-E7007 | Generative and Interactive Narratives | 6 | III-IV |
| AXM-E7008 | Embodied Interaction | 6 | III-IV |
| AXM-E5014 | Game Tools and Technology | 6 | |
| AXM-E7009 | Digital Fabrication I | 6 | III |
| AXM-E7010 | Digital Fabrication II | 6 | IV |
Choose 9 ECTS from following courses |
|||
| AXM-E7011 | Digital Fabrication Studio | 9 | V |
| AXM-E0301 | Art + Media Studio | 9 | IV-V |
| AXM-E0201 | Study project | 9 | I-V |
| AXM.trai | Internship and Professional Experience | 9 | I-V |
Master's thesis 30 ECTS
| Code | Course name | ECTS | Teaching |
|---|---|---|---|
| AXM.thes | Master's thesis | 30 | |
| ARTSa.matr | Maturity test |
Code: ARTS3030
Credits: 90 ECTS
Head of major: Antti Ikonen
Huvudämne på svenska: Ljuddesign i nya medier
Major description:
The aim of the Major in Sound in New Media is to explore, discover and comprehend the emerging digital technology and its aural impact in society; to find and exploit the possibilities it opens to acoustic communication, sonic interaction and new interfaces for musical expression and to evaluate, understand and deal with the challenges it poses to art, design, and creative production in the auditory domain. Furthermore, the major aims at developing artistic and design thinking, enriching the attractiveness and communicative and aesthetic qualities of applied sound and music.
In a technology-saturated world, it is indispensable to understand and study the impacts that technology has on individuals, organisations and society. The Sound in New Media major brings together a multicultural group of students with very versatile skills and backgrounds. By tailoring the degree according to their interests and choosing from a wide variety of areas, the graduates of the major have unique competences to take on new and emerging professions within the broad spectrum of the field. These areas include sound and music computing, sound art and auditory culture, sonic interaction design, artificial intelligence applied to sound design and music, game audio and acoustic branding. The pioneering work of our alumni is an undisputed manifestation of the impact of the major within the aforementioned areas.
The major also aims to provide a supportive and constructive environment for artistic, technical, and professional development. An environment where learning from failures is just as important as learning from successes. The students are encouraged to step outside of their comfort zones and get familiar with a variety of tools and skills, to understand the characteristics of auditory media. These tools and skills include creative coding, physical computing, digital fabrication, sonic interaction design, extended reality, generative composition methods and other emerging technologies., extended reality, generative composition methods and other emerging technologies.
Major's intended learning outcomes:
After completing the major in Sound in New Media the graduate will be able to:
- Understand the complex demands and dynamics of the contemporary auditory domain. Graduates understand the fragmented and complex nature of various forms of digital media and technology, and their aural impact on the society.
- Describe and analyse how technology shapes sound art, design, acoustic communication, and self-expression.
- Apply a human-centric approach to digital design. Graduates are skilled in anticipating user values, translating them into product and service offerings and keeping humans at the center of the design process.
- Use broad understanding across disciplines and in-depth skills in specialisation areas of their choice. Graduates have the benefits of both breadth of knowledge and specialisation. Possible specialisation areas include sonic interaction design, physical computing, game audio, sound art, extended reality, as well as acoustic branding.
- Apply their skills in creative collaboration, concept development, design, and realisation. Graduates have strong interpersonal skills and they are able to do creative work as part of culturally diverse and transdisciplinary teams.
- Apply their technical knowledge and skills in sonic arts and sound design to create new experiences, services, and other creative productions. Graduates are skilled in not just using but also developing state-of-the-art tools for sound art and design.
- Extend and develop their professional competence throughout their career. Graduates embrace lifelong learning and curiosity to learn new skills, as the field is ever-evolving and new technologies emerge constantly.
- Understand and respect cultural diversity. Graduates understand that different cultures and traditions as well as social circumstances and conditions have a great impact on our auditory environment.
- Apply an in-built sustainable approach to their profession. Graduates see planetary health, society and people as the starting point for successful design.
Advanced studies 60 ECTS
| Code | Course name | ECTS | Teaching |
|---|---|---|---|
| AXM-E0001 | Thinking Practices in Art & Media | 6 | I / 1. year |
| AXM-E0006 | Doing Research in Art & Media | 3 | III / 1. year |
| AXM-E0003 | Art of Writing | 6 | IV-V / 1. year |
| AXM-E0004 | Art & Media Thesis Seminar | 6 | I-III / 2. year |
| AXM-E6001 | Introduction to Sound Design and Music | 6 | I |
| AXM-E6013 | Sound Seminar | 3 | |
| AXM-E6015 | Composing with Digital Musical Instruments | 6 | II |
| AXM-E6012 | Sound and Music Computing | 3 | I |
| AXM-E6004 | Deep Learning with Audio | 3 | III |
Choose 18 ECTS optional studies out of following courses |
|||
| AXM-E6005 | Experimental Music Workshop | 6 | II-III |
| AXM-E6006 | IXI Workshop | 3 | IV |
| AXM-E6007 | Sonic Narration in Audiovisual Productions | 3 | IV |
| AXM-E6008 | Game Audio Workshop | 3 | I |
| AXM-E6009 | Procedural Audio | 3 | V |
| AXM-E6010 | Gender Issues in Sound Studies | 3 | III |
| AXM-E6011 | Time Turned into Space | 3 | IV |
Master's thesis 30 ECTS
| Code | Course name | ECTS | Teaching |
|---|---|---|---|
| AXM.thes | Master's thesis | 30 | |
| ARTSa.matr | Maturity test |
Code: ARTS3044
Credits: 90 ECTS credits
Head of major: Donald Weber
Huvudämne på svenska: Fotografi
Major description:
In the Photography major, we understand photography as a dynamic, critically engaged practice that moves across artistic, documentary, and research contexts. The Photography major encourages you to experiment with image-making while developing a deeper understanding of photography’s roles in cultural, social, and technological systems. Central to the major is the idea of "un-disciplining" photography, expanding its possibilities beyond fixed categories or medium-specific approaches. You will explore and practice photography as a spatial, material, and conceptual practice that participates in wider processes of circulation, perception, and meaning-making. Through artistic research, collaborative projects, and independent inquiry, you are supported in developing your own methods, questions, and positions. The major fosters critical thinking, community, and a commitment to ongoing transformation, preparing you to contribute to contemporary photographic culture in diverse and evolving ways.
Major's intended learning outcomes:
Graduates of the Photography major will be able to:
- Understand photography as a conceptual, material, and spatial practice that operates across contemporary visual culture, documentary, and artistic research
- Are able to develop, reflect on, and present independent photographic work across diverse contexts including exhibition, publication, and digital platforms
- Can critically engage with the histories, roles, and transformations of photography in social, political, and technological frameworks
- Use photography to explore and communicate complex ideas, working with accessible and experimental tools across both analogue and digital environments
- Apply research-informed methods in their practice, combining image-making with writing, editing, archiving, and collaborative inquiry
- Contribute to artistic and academic conversations in photography and visual culture, and are prepared to pursue doctoral or advanced research-based studies
- Operate with responsibility and care in professional, academic, and public contexts, and reflect on the cultural and ethical dimensions of photographic practice
- Acknowledge the integrity of art and culture and value it as a foundational element of cultures and communities
Advanced studies 60 ECTS
| Code | Course name | ECTS | Teaching |
|---|---|---|---|
| AXM-E0001 | Thinking Practices in Art & Media | 6 | 1 |
| AXM-E0006 | Doing Research in Art & Media | 3 | 1 |
| AXM-E0003 | Art of Writing | 6 | 1 |
| AXM-E0004 | Art & Media Thesis Seminar | 6 | 2 |
| AXM-E4001 | Photography Theory | 6 | III-IV / 1. year |
| AXM-E4002 | Contemporary Photographic Practices 1 | 9 | I-II / 1. year |
| AXM-E4003 | Contemporary Photographic Practices 2 | 9 | IV-V / 1. year |
Select 15 ECTS out of following coursesAdditional optional courses can be included in elective studies. |
|||
| AXM-E0101 | Workshop period I: Technologies of Seeing | 3 | I |
| AXM-E0102 | Workshop period II: Fine Art Printing | 3 | II |
| AXM-E0103 | Workshop period III | 3 | III |
| AXM-E4009 | Image, Movement, and Time | 6 | III / 1. year |
| AXM-E4010 | Low Images, Local Tools | 6 | II / 1. year |
| AXM-E4011 | Publication as Practice | 6 | I-II / 2. year |
| AXM-E4012 | Making Publics | 9 | I-III / 2. year |
| AXM-E0201 | Study Project | 9 | |
| AXM-E0202 | Independent Essay | 3 or 6 | |
| AXM.trai | Internship and Professional Experience | 3,6,9 or 12 | |
Master's thesis 30 ECTS
| Code | Course name | ECTS | Teaching |
|---|---|---|---|
| AXM.thes | Master's thesis | 30 | |
| ARTSa.matr | Maturity test |
Code: ARTS3035
Credits: 90 ECTS credits
Head of major: Rupesh Vyas
Huvudämne på svenska: Visuell kommunikation design
Major description:
Visual Communication Design studies invite you to consider your design practice within broader societal and environmental contexts. The curriculum offers courses in information design, visual narrative, and type & written language, encouraging you to orient your practice toward the public and toward sustainability, and to communicate across diverse fields of knowledge.
The VCD major offers you space to develop your individual design approach and critical thinking. You are supported by a culture of community-building, collaboration, and peer learning. Through an integrated combination of theory and practice, the programme helps you expand, refine, and situate your work in relation to the world around you.
Major's intended learning outcomes:
Graduates of the Visual Communication Design major will be able to:
- Recognise and describe the core elements of your own design practice
- Articulate and critique the conventions, references, and motivations behind your design choices
- Plan, create and manage design projects using analogue and digital tools and elements
- Allocate computational elements to design projects
- Examine complexity when communicating through strategies of information design, visual narrative, and/or type and written language
- Identify contexts of representation, diversity, and sustainability in visual communication.
- Observe and explore alternative modes of professional design practice
Advanced studies 60 ECTS
| Code | Course name | ECTS | Teaching |
|---|---|---|---|
| AXM-E0001 | Thinking Practices in Art & Media | 6 | |
| AXM-E0006 | Doing Research in Art & Media | 3 | |
| AXM-E0003 | Art of Writing | 6 | |
| AXM-E0004 | Art & Media Thesis Seminar | 6 | |
| AXM-E2002 | Creative computation for Visual Communication | 6 | |
| AXM-E2010 | Visual Communication Design Seminar | 6 | |
| AXM-E0301 | Art + Media Studio | 9 | |
Choose 18 cr out of following courses |
|||
| AXM-E2004 | Introduction to Information Design | 3 | |
| AXM-E2011 | Introduction to Visual Narrative | 3 | |
| AXM-E2009 | Contemporary Graphic Design | 3 | |
| AXM-E2005 | Critique of Typographic Tradition | 3 | |
| AXM-E2006 | Design and Data | 6 | |
| AXM-E2007 | Design for Motion | 6 | |
| AXM-E2008 | Design as Writing | 6 | |
| AXM-E0201 | Study project (1–15) | 6 | |
Master's thesis 30 ECTS
| Code | Course name | ECTS | Teaching |
| AXM.thes | Master's thesis | 30 | |
| ARTSa.matr | Maturity test |
Code: ARTS3040
Credits: 90 ECTS credits
Head of major: Lucy Davis
Huvudämne på svenska: Visuell kultur, kuratering och samtidskonst
Major description:
The ViCCA major welcomes artists, curators, culture-workers and the culturally-curious into a two year programme that is dedicated to transdisciplinary, experimental combinations of practice and research. At ViCCA we provide a generous context for you to develop individual practise pathways that are grounded in a combination of art practice, curating and theory, but which extend outside of conventional settings and into an array of social, political, economic, ecological and technological environments.
The ViCCA major process is enabled by a supportive community of international students and faculty who view research, practice and teaching in a holistic manner. Central to our aim is to co-craft spaces for learning inquiries that merge, for example: artistic thinking and critical entrepreneurship; material-led practices and theoretical exploration; embodied research and experimental writing.
As part of this process, ViCCA faculty will offer you dedicated guidance on ways to augment your existing skills via working with what may be unfamiliar fields of study and experimental methods of inquiry. Indeed, we actively encourage you to jump into unknown disciplinary waters in order to devise innovative approaches to future artistic research and curatorial work.
When you graduate with a ViCCA major, you may not be immediately able to change the world, but our community will do our best to offer you the collective competences in critical thinking, curating and research necessary for the reinventions of work and life that we need in order to respond to the immediate social and planetary challenges we all face. The evidence that a ViCCA Major experience does indeed achieve what it says on the package can be found in the ubiquitous and prolific presence of ViCCA graduates in prestigious, award-winning leadership positions in ever-expanding fields of art and culture and society, in Finland, Europe and across the globe.
Major's intended learning outcomes:
A graduate of the Visual Cultures, Curating and Contemporary Art-major:
- Will have a broad understanding of contemporary and emerging practices, artistic research, relevant theory and debates in the international and expanded field of visual culture as well as contemporary art and curatorial practice.
- Will be able to contextualize their work in relation to different professional fields, sociocultural phenomena and research frameworks. They have gained seriously-playful, creatively disruptive, agile and social-entrepreneurial attitudes needed for active navigation of creative economies of the 21st century.
- Will be able to engage in open research processes in multidisciplinary fields with a scope of basic theory, philosophy, aesthetics to practice-based cutting-edge experimental engagements with art and curatorial practice. They have gained versatile competencies and perspectives that might fill in gaps between diverse fields and societal sectors, address new demands or counteract infrastructural constraints in our current landscape.
- Have a good understanding of the groundings for artistic approaches conversing with the societal, ecological, technological, aesthetic, sustainable and intersectional approaches for rethinking, diversifying and enriching contemporary artworld roles, infrastructures and economies. The ViCCA ‘tool-kit’ enables the graduates to devise, initiate, impact and lead cutting-edge, cultural, sustainable and socially responsive initiatives.
- Have obtained rigorous, research-based navigation tools which support a reflection of one’s knowledge and practice and enables one to go further on one’s individual path. They have also learned to appreciate and respect the perspectives and practice of fellow students.
Advanced studies 60 ECTS
| Code | Course name | ECTS | Teaching |
|---|---|---|---|
| AXM-E0001 | Thinking Practices in Art & Media | 6 | I |
| AXM-E0006 | Doing Research in Art & Media | 3 | III |
| AXM-E0003 | Art of Writing | 6 | IV-V |
| AXM-E0004 | Art & Media Thesis Seminar | 6 | I-III |
Select 39 ECTS out of following courses |
|||
| AXM-E3002 | Story Ecologies; theory, practice, everyday life | 6 | III-IV |
| AXM-E3003 | Authorship & Agency | 6 | III |
| AXM-E3004 | The 21st Century Art & Science Lab | 6 | II |
| AXM-E0301 | Art+Media Studio | 9 | IV-V |
| AXM-E3015 | Rehearsing the Curatorial: Research in Practice | 6 | IV-V |
| AXM-E3006 | Curatorial Theory Expanded | 6 | I |
| AXM-E3011 | Strange Economics | 6 | II |
| AXM-E3012 | Mediums and Materials | 6 | I |
| AXM-E3013 | ViCCA Cooperative I | 3 | II, 2. year |
| AXM-E3014 | ViCCA Cooperative II | 3 | IV, 2. year |
| AXM-E3009 | Art & Science Lectures | 3 | IV |
| AXM-E0201 | Study project | 6 | I-V |
Master's thesis 30 ECTS
| Code | Course name | ECTS | Teaching |
|---|---|---|---|
| AXM.thes | Master's thesis | 30 | |
| ARTSa.matr | Maturity test |
Elective studies 30 ECTS
Students choose 30 ECTS of elective studies. As elective studies, students can complete minor studies and/or take individual courses from other programmes at Aalto University or other Finnish universities, participate in an international student exchange programme, do an internship in Finland or abroad, or take elective courses offered by student’s own programme.
Students can complete a minor as part of their elective studies. Please see all the minors under Minor studies.
| Code | Course name | ECTS | Teaching |
|---|---|---|---|
| AXM-E0101 | Workshop period I | 3 | |
| AXM-E0102 | Workshop period II | 3 | |
| AXM-E0103 | Workshop period III | 3 | |
| AXM-E0104 | Workshop period IV | 3 | |
| AXM-E0106 | Towards Public Display | 3 | |
| AXM-E0105 | External Collaborations | 3-12 | |
| AXM-E0411 | Spatial Structures | 6 | |
Independent studies |
|||
| AXM-E0201 | Study Project | 1-15 | |
| AXM-E0202 | Independent Essay | 3 or 6 | |
| AXM.trai | Internship and Professional Experience | 3-12 | |
Department of Art and Media offers several minors:
3D Animation
Building Virtual Worlds
Contemporary Art Practices and Theories
Digital Fabrication minor
Game Design and Development minor
Information Design minor
New Media minor
Sound in New Media minor
Aalto Math and Arts minor
Photography minor
Art and Media minor
Interdisciplinary Arts Pedagogy minor
Drawing and painting
Drawing and painting courses consist of two-dimensional expression carried out by various methods. The work involved emphasises the importance of practice, or ‘learning by doing’, but without losing sight of the connections to theory. The studies include working with drawing, painting and mixed-media. The student will gain increased awareness of the workings of visual perception and of different ways of describing the surrounding world and our relationship to it. The course also examines the role of ideas and concepts in art as well as art’s relation to design, its role in society and its significance.
| Code | Course name | ECTS credits | Teaching language | Period |
|---|---|---|---|---|
| ARTS-A0201 | Freehand Drawing | 6 | English | I-II, III-IV |
| ARTS-A0208 | Life Drawing | 6 | English | I-II, III-IV |
| ARTS-A0223 | Watercolour Workshop | 3 | English | summer |
| ARTS-A0226 | Painting Workshop | 6 | English | III-IV |
| ARTS-A0224 | Drawing in Space | 3 | English | V-summer |
| ARTS-A0225 | Contemporary Drawing | 6 | English | I-II |
| ARTS-A0217 | Landscape - Then and Now | 3 | English | IV |
| ARTS-A0227 | Basics of Comics | 6 | English | I-II |
| ARTS-A0219 | Forms of Comics Expression and Storytelling | 6 | English | II |
| ARTS-A0228 | Introduction to Comics Project | 3 | English | II |
| ARTS-A0229 | Comics Project | 6 | English | III-V |
| ARTS-A0630 | Piirustus ja kuvitus | 3 | Finnish | I (2024-2025 only) |
Colour and perception
Colour and perception studies focus on visual perception and the theories about it. The English-language version of the course contains both theory and practical assignments. The course covers basic concepts about colour and the principles of colour perception. The course covers basic colour concepts and principles of colour perception. Colour composition and contrasts and their effects – mainly in two-dimensional expression – are studied by experimental means.
| Code | Course name | ECTS credits | Teaching language | Period |
|---|---|---|---|---|
| ARTS-A0304 | Colour and Perception | 3 | English | I |
| ARTS-A0305 | Colour and Painting | 3 | English | II |
Sculpture
Sculpture studies provide students with the skills needed to work with contemporary sculpture and design. Skills that students can apply in their own fields are emphasised, such as how to research new materials, working methods and methodologies. The ‘Ways of Making’ courses offer practical experience working in a sculptor’s studio, and ‘Metal Casting’ introduces foundry techniques. ‘Digital Sculpture’ introduces new and developing technologies in 3D art, and ways to combine these with traditional sculptural techniques. Conceptual and theory-intensive sculpture studies are also included within the contemporary art courses programme.
| Code | Course name | ECTS credits | Teaching language | Period |
|---|---|---|---|---|
| ARTS-A0416 | Ways of Making 1 - Mold making & casting techniques | 6 | English | summer |
| ARTS-A0417 | Ways of Making 2 - Constructing sculpture with wood and metal | 6 | English | IV |
| ARTS-A0412 | Digital Sculpture 1 - 3D Modelling for Sculpture | 3 | English | I |
| ARTS-A0418 | Digital Sculpture 2 - Programming for sculptors | 3 | English | III |
| ARTS-A0413 | Metal Casting 101 | 3 | English | I, IV |
| ARTS-E0402 | Advanced Sculpture Project | 6 | English | II-V |
| ARTS-E0711 | Sculpture Now! | 6 | English | III |
Printmaking
Printmaking involves the handcrafting of printing plates as well as the prints produced by various methods (copperplate, woodblock, limestone, mesh screen). Prints are regarded as original artworks. Basic courses in printmaking offer the rudiments in a variety of printing techniques and develop the student’s command of the tools used. The intermediate courses deepen the knowledge and skill levels of students in their chosen method and enlarge their range of artistic expression. As printmaking is a specialisation study, beginners are recommended to take it during their second year of Bachelor’s studies.
| Code | Course name | ECTS credits | Teaching language | Period |
|---|---|---|---|---|
| ARTS-A0509 | Introduction to Silkscreen | 6 | English | I-II, III-IV |
| ARTS-A0510 | Advanced Course in Screenprinting | 6 | English | IV-V (2024-2025 only) |
| ARTS-A0511 | Japanese Watercolour Woodcut | 6 | English | III-IV |
| ARTS-A0512 | Basic Course in Woodcut | 6 | English | I-II, IV-V |
Art history and theory
Art history and theory courses aim to provide a general overview of the history and key theoretical questions and conceptions of art, design and architecture.
| Code | Course name | ECTS credits | Teaching language | Period |
|---|---|---|---|---|
| ARTS-A0621 | History of Contemporary Art | 3 | Finnish | I-II |
| ARTS-A0624 | History of Comics | 3 | Finnish | I |
| ARTS-A0623 | Global Perspectives: Re-mapping the History of Art | 3 | English | III-IV |
| ARTS-A0622 | Environmental Thinking | 6 | English | I |
| ARTS-A0633 | Technology, Tools and the Human Agency | 6 | English | II |
| ARTS-A0637 | The Colourful Past: A Historical Exploration of Colours, Natural Dyes and Dyeing | 3 | English | III |
Other courses
| Code | Course name | ECTS credits | Teaching language | Period |
|---|---|---|---|---|
| ARTS-A0639 | Programming for Visual Artists | 3 | English | IV |
| ARTS-A0626 | Becoming a Creative Professional | 3 | English | IV |
| ARTS-A0631 | Art, Life and Entrepreneurship 1 | 3 | English | II |
| ARTS-A0632 | Art, Life and Entrepreneurship 2 | 3 | English | V |
| ARTS-A0634 | Reading the Room - Course on Artistic Collaboration | 3 | English | I (2024-2025) / II (2025-2026) |
| ARTS-A0635 | The Environment in Me – Practices and Spaces | 6 | English | I-II |
| ARTS-A0636 | Site-Specific Online Exhibition | 6 | English | III-IV |
| ARTS-A0638 | Exhibition Pass | 3 | Finnish | I-II, III-V |
| ARTS-A0625 | Lecture Pass | 3 | Finnish | I-II, III-V |
Students educated in Finnish or Swedish
For students educated in Finnish or Swedish language studies are designed to be completed as part of the Bachelor of Arts (Art and Design) or another Bachelor’s degree. Students who have not completed the required language studies before starting to pursue the master’s degrees specified above must complete them either as elective studies or in addition to the studies required for the degree. In such cases, the language requirements are as follows:
Master of Arts (Art and Design):
-
9 credits: 3 cr in written and oral communication, 3 cr in the second national language of Finland, and 3 cr in one foreign language.
Students whose language of primary and secondary education is other than Finnish or Swedish
Students who have received their primary and secondary education abroad or whose language of primary and secondary education is other than Finnish or Swedish must demonstrate their foreign language proficiency either by completing three (3) credits of language and communication studies corresponding to the degree requirements in one foreign language, or by completing three (3) credits of language and communication studies in Finnish or Swedish.
Note: The language studies accepted for the degree vary based on the year the studies have started. See below the detailed language study requirements for your own degree.
Students who have a language of primary and secondary education other than Finnish or Swedish and who have begun their master’s degree studies before 1 August 2022 may complete the required 3-credit language studies in accordance with the previous degree regulations of the School of Arts, Design and Architecture until 31 July 2026.
- students pursuing a Master of Arts (Art and Design) and educated in a language other than Finnish or Swedish or educated abroad shall earn 3 credits in one language;
- students pursuing a Master of Science (Architecture)/(Landscape Architecture) and educated in a language other than Finnish or Swedish or educated abroad shall earn 3 credits in one language.
The language studies can be completed in any language of the student's choice and there is no CEFR level requirement for course completion (elementary courses and basic courses are also accepted).
After the transitional period (31 July 2026), the language studies earned for the degree must comply with the requirements set for those who have started their studies on or after 1 August 2022.
Students with a language of primary and secondary education other than Finnish or Swedish who started their studies on or after 1 August 2022 shall complete their required language studies in compliance with the provisions of the Aalto University Degree Regulations for Bachelor’s and Master's Degrees.
The 3-credit foreign language requirement of the degree may be fulfilled by taking a course in one of the following languages: English (CEFR B2-CEFR C1), Spanish, Chinese, French, German and Russian (CEFR B1). From the course offerings of Aalto University's Language Center, you can recognize the courses accepted for the degree by (w, o), (w) or (o).
The study attainment may consist of oral or written communication studies or both. In addition, the foreign language requirement may be fulfilled by earning 3 credits in Finnish or Swedish at the proficiency level appropriate for the student’s skills.
In the case of language studies completed between 1 August 2022 and 31 July 2024, the proficiency level requirement may, however, be disregarded in the case of students who completed a language course at a CEFR level lower than the required level due to insufficient communication about the changed degree requirements.
The language studies for master’s degrees completed on or after 1 August 2026 must comply with the Aalto University Degree Regulations for Bachelor’s and Master’s Degrees (CEFR-level) and the specifications set forth in this decision.