News

Multiplayer bouncing exercise brings extra motivation

The game gives players an empowering experience using custom computer vision, movement exaggeration, and game design techniques.

Computer-game augmented trampolines motivate people to exercise, according to a new study presented at the CHI PLAY conference. The study was carried out by researchers in Assistant Professor Perttu Hämäläinen's group at Aalto University and CEO Raine Kajastila's team at Valo Motion, a Finnish computer game company with strong ties to the university, and looked at users of Valo Motion’s game Super Stomp.

The study explains how the game gives players an empowering experience using custom computer vision, movement exaggeration, and game design techniques. Super Stomp is a game where two players on separate trampolines try and squash each other’s avatars, who are moving on a screen that is tracking how they jump in real-life. The game exaggerates the virtual jumps while preserving precise control of the game characters. This can make the player feel like an actual Superhero within the game world.

In their paper the researchers point out that trampolining is a physically demanding task – which brings health benefits for people doing it – but traditional ways of making trampolining more fun, by doing tricks or being on the trampoline with more than one person, is historically how people injure themselves. The game, which allows two people to compete with each other on a screen whist carrying out safe jump styles, therefore encourages exercise safely.

The researchers discovered that the game scores very high on psychological measures of physical activity motivation and enjoyment. In addition, Super Stomp also scored high in a survey that measures engagement with the game and how enjoyable the game was. In short, games like Super Stomp can tick all the boxes for making the player feel motivated to exercise.

The academic paper about Super Stomp will be presented by Dr Maximus Kaos at the international CHI PLAY game research conference. CHI PLAY is the international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). The conference will take place between the 22nd and 25th October 2019 in Barcelona, Spain.

Lauri Lehtonen designed and programmed the game as his Master’s thesis.

Full Article: Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game
Read also: original news article by Valo Motion

  • Published:
  • Updated:

Read more news

Professor Riikka Puurunen, Professor Patrick Rinke and IT Application Owner Lara Ejtehadian holding sunflowers and diplomas
Awards and Recognition, Campus, Research & Art Published:

Aalto Open Science Award ceremony brought together Aaltonians to discuss open science

Last week we gathered at A Grid to celebrate the awardees of the Aalto Open Science Award 2023 and discuss open science matters with the Aalto community.
Three female students studying
Research & Art Published:

Seed funding available to boost collaboration between Aalto, KU Leuven and University of Helsinki

Aalto University, KU Leuven and the University of Helsinki launch the 2nd exploratory seed funding call to explore research collaboration possibilities. The funding call is open until 10 September 2024.
White A! logo standing on the ground with A-bloc and Väre in the background.
Research & Art, University Published:
Nine large blocks of ice formed an art installation at Kansalaistori square in Helsinki 2021
Cooperation, Research & Art, Studies, University Published:

Aalto ARTS Summer School explores the significance of water through the lens of art

The theme of School of Arts, Design and Architecture’s Summer School this year is water, and its significance is explored in a multidisciplinary way through the perspectives of art, film and digital.