Aalto University Magazine examines how bodily boundaries can be crossed

The magazine's April issue showcases both concrete and figurative encounters between the human body and technology.
Seitsemänvuotias Nelson hyppimässä trampoliinilla liikuntapuisto SuperParkissa.
Seven-year-old Nelson Thottungal blocking a virtual ball on an augmented reality trampoline. Read about this exercise adventure on page 24. Photo: Maarit Hohteri.

Associate Vice President Antti Ahlava opens the issue by underlining the significance of our campus as a meeting place after a period of remote work and study: “Physical encounters communicate shared norms, increase trust, spur collaboration and enhance interpersonal ties and commitment.”

This issue's feature article examines how artificial intelligence is bringing new dimensions to brain imaging. Machines have already learned to identify individuals based only on their brain waves. Next, researchers will harness machine learning to detect signs of memory disorders and improve transcranial magnetic stimulation therapy.

The Who section introduces designer Lincoln Kayiwa, an Aalto alumnus who has crossed both geographical and professional boundaries in his career.

The On the go piece explores the joy that simulated superpowers bring to siblings Norah and Nelson as they try out a new form of exercise and play: augmented reality trampolines and wall climbing games at an adventure park. Behind these games are ideas generated by Professor Perttu Hämäläinen’s research group.

Another research project blurring the lines between biology and technology is the Vital Signs project, which is developing a new kind of stethoscope. Project lead, physician Alexis Kouros, believes this innovation will significantly improve patient care.

Limits to career progression remain a problem for certain groups, and networking is one way to break past them. Professor Marjo-Riitta Diehl and entrepreneur Miisa Mink, an alumna of the School of Business,exchange a few thoughts about women’s networks in working life -- their benefits, their character, and the challenges they still need to address.

On the cover photo nine-year-old Nora is testing a climbing-wall game at an action park.
On the cover, nine-year-old Norah Thottungal tries out augmented reality wall climbing at SuperPark. Photo: Maarit Hohteri.

Aalto University Magazine 30 was published in Finnish and English. Copies are mailed to all subscribed alumni, and the electronic version can be read on Some articles are also posted at

  • Published:
  • Updated:
URL copied!

Read more news

A boy jumping on a mixed reality trampoline in Superpark
Aalto Magazine Published:

A lighter path to exercise

The psychology of motivation coupled with mixed reality games can get kids moving
A young girl in mid-jump on a trampoline. She is facing away from the camera with her knees up and her arms extended. Facing the trampoline is a television showing a video game in which the young girl is in mid-jump above another character.
Aalto Magazine Published:

Augmented reality turns climbing walls and trampolines into games

By enhancing ordinary activities, augmented reality can help motivate kids to move
Mustavalkoisessa arkistokuvassa Teuvo Kohonen istuu vanhanaikaisen tietokoneen äärellä.
Aalto Magazine Published:

Finnish pioneer in artificial intelligence

At the beginning of the 1980s, Teuvo Kohonen started thinking about how the human brain processed information – and came up with a significant milestone in artificial intelligence studies: the self-organising map.
Suureen kaarevaan telineeseen on kiinnitetty kamera, jossa on pitkä objektiivi. Se on kohdistettu keskellä olevaan tasoon, jossa on keltainen keraaminen esine. Pöytätason vieressä on suuri valaisin ja valkokangas sen edessä. Pöydän takana punaiseen t-paitaan pukeutunut henkilö säätää laitteistoa.
Aalto Magazine Published:

PhotoRobot gives objects third archival dimension

How can you transfer a ceramic object onto a computer screen three-dimensionally? By photographing it all over from a 360-degree angle and digitising its shape. This work can be performed by the PhotoRobot, a multi-camera system for 360 spins and 3D, which is snapping away at Aalto University’s new Space 21 facility.