Department of Computer Science

Visual Computing

Creation and understanding of images, shapes, and 3D spaces.
Person wearing a virtual reality headset, illustration by Matti Ahlgren

Visual computing studies the creation and understanding of images, shapes, and three-dimensional spaces by computational means. As we seek to increase our understanding of not just how to create and analyze images and sounds, but also how we humans perceive, react to, and interact with them, research in visual computing is of an increasingly interdisciplinary nature.

Research topics: Computer graphics and animation, computer vision, generative modeling in machine learning, virtual acoustics.

Games Now!

Games Now! is an open lecture series on the dominant topics and emerging trends in games.

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GamesNow Lecture Series
Christian Guckelsberger in front of graffiti

Teaching creativity to computers - Christian Guckelsberger wants to equip AI with the motivation to discover the unexpected

Research on computational intrinsic motivation could answer some fundamental questions about the nature of creativity, but also improve household robotics or even self-driving cars

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Two white-face sakis sitting on a tree branch and grooming in Korkeasaari Zoo

Saki monkeys get screen time for more control over their lives in captivity

Computer scientists have designed a video player that the small primates can activate on demand

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Gan.uvia

Forbes AI Award to research on image-creating GAN models

The magazine pays tribute to the development of a model that starkly reduces the amount of data needed for generating new, artificial images

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Jaakko Lehtinen

Jaakko Lehtinen receives an ERC Consolidator Grant of nearly 2 million euros

The European Research Council Consolidator Grant goes to Professor Jaakko Lehtinen for a project to build a computer that “sees” the real world much better than the current methods do

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Kuvituskuva videopelien pelaajasta

Video games evoke emotions that even music and cinema fail to reach

A recent doctoral dissertation shows players appreciate evoked emotional experiences, even when some are far from positive

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Kun tietotekniikan laitoksen uusi apulaisprofessori Elisa Mekler teki väitöskirjaansa, pelillistämisen tutkiminen psykologisesta, teoreettisesta näkökulmasta motivaatioteorioita hyödyntäen oli uutta. "Sitä ei yksinkertaisesti tehty aikaisemmin", Mekler sanoo.

Assistant Professor Elisa Mekler: Gaming can help to cope with difficult life situations and improve one’s wellbeing

Elisa Mekler found out in her recent study that video games might help people to cope with difficult life situations, which offers a new challenge to game designers

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People

Jorma Laaksonen

Jorma Laaksonen

Senior University Lecturer
T313 Dept. Computer Science
Lauri Savioja

Lauri Savioja

Professori
T313 Dept. Computer Science
Arno Solin

Arno Solin

Assistant Professor

Related research groups

Latest publications

Evaluating User Experiences in Mixed Reality

Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka 2021

Compact Deep Color Features for Remote Sensing Scene Classification

Rao Muhammad Anwer, Fahad Shahbaz Khan, Jorma Laaksonen 2021 Neural Processing Letters

Learning Task-Agnostic Action Spaces for Movement Optimization

Amin Babadi, Michiel Van de Panne, Caren Liu, Perttu Hamalainen 2021 IEEE Transactions on Visualization and Computer Graphics

Learning to Play Imperfect-Information Games by Imitating an Oracle Planner

Rinu Boney, Alexander Ilin, Juho Kannala, Jarno Seppanen 2021 IEEE Transactions on Games

Art Experience in Videogames

Julia Bopp, Jan Vornhagen, Elisa Mekler 2021

''My Soul Got a Little Bit Cleaner'': Art Experience in Videogames

Julia Bopp, Jan Vornhagen, Elisa Mekler 2021 CHI PLAY 2021

The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research

Rowan Daneels, Nick Bowman, Daniel Possler, Elisa Mekler 2021 MEDIA AND COMMUNICATION

The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research

Rowan Daneels, Nick Bowman, Daniel Possler, Elisa Mekler 2021

Special Interest Group: The Present and Future of Esports in HCI

Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen, Perttu Hämäläinen 2021

Data-Efficient Ranking Distillation for Image Retrieval

Zakaria Laskar, Juho Kannala 2021 Computer Vision – ACCV 2020 - 15th Asian Conference on Computer Vision, 2020, Revised Selected Papers
More information on our research in the Research database.
Research database

Related units

Helsinki Institute for Information Technology HIIT (external link)

HIIT is a joint research institute of Aalto University and the University of Helsinki for basic and applied research on information technology.

HIIT

Finnish Center for Artificial Intelligence FCAI (external link)

Nation-wide competence center for Artificial Intelligence in Finland.

Finnish Center for Artificial Intelligence
PML research gropu at department of computer science, photo Matti Ahlgren

Research areas

Research areas in the Department of Computer Science

Department of Computer Science
PML Research Group in Department of Computer Science

Department of Computer Science

To foster future science and society.

Artistic depiction of a bright light in space / made by Ray Scipak

School of Science

Science for tomorrow’s technology, innovations and businesses

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