Department of Computer Science

Visual Computing

Creation and understanding of images, shapes, and 3D spaces.
Person wearing a virtual reality headset, illustration by Matti Ahlgren

Visual computing studies the creation and understanding of images, shapes, and three-dimensional spaces by computational means. As we seek to increase our understanding of not just how to create and analyze images and sounds, but also how we humans perceive, react to, and interact with them, research in visual computing is of an increasingly interdisciplinary nature.

Research topics: Computer graphics and animation, computer vision, generative modeling in machine learning, virtual acoustics.

Games Now!

Games Now! is an open lecture series on the dominant topics and emerging trends in games.

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GamesNow Lecture Series
Elisa Mekler

Harnessing psychological theory for better video games

Psychological theories on motivation hold great promise for video game development and for understanding how games impact people, but only little is known about how these theories actually are used in the games industry.

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Christian Guckelsberger in front of graffiti

Teaching creativity to computers - Christian Guckelsberger wants to equip AI with the motivation to discover the unexpected

Research on computational intrinsic motivation could answer some fundamental questions about the nature of creativity, but also improve household robotics or even self-driving cars

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Two white-face sakis sitting on a tree branch and grooming in Korkeasaari Zoo

Saki monkeys get screen time for more control over their lives in captivity

Computer scientists have designed a video player that the small primates can activate on demand

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Gan.uvia

Forbes AI Award to research on image-creating GAN models

The magazine pays tribute to the development of a model that starkly reduces the amount of data needed for generating new, artificial images

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Kuvituskuva videopelien pelaajasta

Video games evoke emotions that even music and cinema fail to reach

A recent doctoral dissertation shows players appreciate evoked emotional experiences, even when some are far from positive

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Jaakko Lehtinen

Jaakko Lehtinen receives an ERC Consolidator Grant of nearly 2 million euros

The European Research Council Consolidator Grant goes to Professor Jaakko Lehtinen for a project to build a computer that “sees” the real world much better than the current methods do

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Related research groups

Latest publications

Automated Tip Functionalization via Machine Learning in Scanning Probe Microscopy

Benjamin Alldritt, Fedor Urtev, Niko Oinonen, Markus Aapro, Juho Kannala, Peter Liljeroth, Adam S. Foster 2022 Computer Physics Communications

Self-Determination Theory in HCI: Shaping a Research Agenda

Nick Ballou, Sebastian Deterding, April Tyack, Elisa Mekler, Rafael Calvo, Dorian Peters, Gabriela Villalobos Zúñiga, Selen Turkay 2022

DoodleFormer: Creative Sketch Drawing with Transformers

Ankan Kumar Bhunia, Salman Khan, Hisham Cholakkal, Rao Muhammad Anwer, Fahad Shahbaz Khan, Jorma Laaksonen, Michael Felsberg 2022 Computer Vision – ECCV 2022 - 17th European Conference, Proceedings

Visual Localization via Few-Shot Scene Region Classification

Siyan Dong, Shuzhe Wang, Yixin Zhuang, Juho Kannala, Marc Pollefeys, baoquan Chen 2022

Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture

Felix Anand Epp, Anna Kantosalo, Nehal Jain, Andres Lucero, Elisa Mekler 2022 CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems

Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

Inan Evin, Perttu Hämäläinen, Christian Guckelsberger 2022 Proceedings of the ACM on Human-Computer Interaction

Multiple Offsets Multilateration: A New Paradigm for Sensor Network Calibration with Unsynchronized Reference Nodes

Luca Ferranti, Kalle Aström, Magnus Oskarsson, Jani Boutellier, Juho Kannala 2022 2022 IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2022 - Proceedings

Tracing Signs of Urbanity in the Finnish Fiction Film of the 1950s: Toward a Multimodal Analysis of Audiovisual Data

Tamás Grósz, Noora Kallioniemi, Harri Kiiskinen, Kimmo Laine, Anssi Moisio, Tommi Römpötti, Anja Virkkunen, Hannu Salmi, Mikko Kurimo, Jorma Laaksonen 2022 Proceedings of the 6th Digital Humanities in the Nordic and Baltic Countries Conference (DHNB 2022), Long Papers

Targeted land management strategies could halve peatland fire occurrences in Central Kalimantan, Indonesia

Alexander J. Horton, Jaakko Lehtinen, Matti Kummu 2022 Communications earth & environment

Neural Language Models as What If? -Engines for HCI Research

Perttu Hämäläinen, Mikke Tavast, Anton Kunnari 2022 27th International Conference on Intelligent User Interfaces, IUI 2022 Companion
More information on our research in the Research database.
Research database

Related units

Helsinki Institute for Information Technology HIIT (external link)

Collaborative institute for research on information technology.

HIIT

Finnish Center for Artificial Intelligence FCAI (external link)

International research hub for artificial intelligence

Finnish Center for Artificial Intelligence
PML research gropu at department of computer science, photo Matti Ahlgren

Research areas

Research areas in the Department of Computer Science

Department of Computer Science
Aerial photo of Computer Science Building at Aalto University campus

Department of Computer Science

To foster future science and society.

Artistic depiction of a bright light in space / made by Ray Scipak

School of Science

Science for tomorrow’s technology, innovations and businesses

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