Department of Computer Science

Visual Computing

Creation and understanding of images, shapes, and 3D spaces.

Visual computing studies the creation and understanding of images, shapes, and three-dimensional spaces by computational means. As we seek to increase our understanding of not just how to create and analyze images and sounds, but also how we humans perceive, react to, and interact with them, research in visual computing is of an increasingly interdisciplinary nature.

Research topics: Computer graphics and animation, computer vision, generative modeling in machine learning, virtual acoustics.

Games Now!

Games Now! is an open lecture series on the dominant topics and emerging trends in games.

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GamesNow Lecture Series
Christian Guckelsberger in front of graffiti

Teaching creativity to computers - Christian Guckelsberger wants to equip AI with the motivation to discover the unexpected

Research on computational intrinsic motivation could answer some fundamental questions about the nature of creativity, but also improve household robotics or even self-driving cars

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Two white-face sakis sitting on a tree branch and grooming in Korkeasaari Zoo

Saki monkeys get screen time for more control over their lives in captivity

Computer scientists have designed a video player that the small primates can activate on demand

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Gan.uvia

Forbes AI Award to research on image-creating GAN models

The magazine pays tribute to the development of a model that starkly reduces the amount of data needed for generating new, artificial images

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Jaakko Lehtinen

Jaakko Lehtinen receives an ERC Consolidator Grant of nearly 2 million euros

The European Research Council Consolidator Grant goes to Professor Jaakko Lehtinen for a project to build a computer that “sees” the real world much better than the current methods do

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Kuvituskuva videopelien pelaajasta

Video games evoke emotions that even music and cinema fail to reach

A recent doctoral dissertation shows players appreciate evoked emotional experiences, even when some are far from positive

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Kun tietotekniikan laitoksen uusi apulaisprofessori Elisa Mekler teki väitöskirjaansa, pelillistämisen tutkiminen psykologisesta, teoreettisesta näkökulmasta motivaatioteorioita hyödyntäen oli uutta. "Sitä ei yksinkertaisesti tehty aikaisemmin", Mekler sanoo.

Assistant Professor Elisa Mekler: Gaming can help to cope with difficult life situations and improve one’s wellbeing

Elisa Mekler found out in her recent study that video games might help people to cope with difficult life situations, which offers a new challenge to game designers

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Latest publications

Compact Deep Color Features for Remote Sensing Scene Classification

Rao Muhammad Anwer, Fahad Shahbaz Khan, Jorma Laaksonen 2021 Neural Processing Letters

Learning to Play Imperfect-Information Games by Imitating an Oracle Planner

Rinu Boney, Alexander Ilin, Juho Kannala, Jarno Seppanen 2021 IEEE Transactions on Games

''My Soul Got a Little Bit Cleaner'': Art Experience in Videogames

Julia Bopp, Jan Vornhagen, Elisa Mekler 2021 CHI PLAY 2021

The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research

Rowan Daneels, Nick Bowman, Daniel Possler, Elisa Mekler 2021 71th Annual International Communication Association (ICA) Conference

The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research

Rowan Daneels, Nick Bowman, Daniel Possler, Elisa Mekler 2021 MEDIA AND COMMUNICATION

Special Interest Group: The Present and Future of Esports in HCI

Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen, Perttu Hämäläinen 2021

Embodied online dance learning objectives of CAROUSEL+

Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hämäläinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams 2021 IEEE VR 2021 Workshop: K-12+ Embodied Learning through V and AR

Automatic Recognition of Playful Physical Activity Opportunities of the Urban Environment

Tuure Saloheimo, Maximus Kaos, Pia Fricker, Perttu Hämäläinen 2021 AcademicMindtreck '24
More information on our research in the Research database.
Research database

Related units

Helsinki Institute for Information Technology HIIT (external link)

HIIT is a joint research institute of Aalto University and the University of Helsinki for basic and applied research on information technology.

HIIT

Finnish Center for Artificial Intelligence FCAI (external link)

Nation-wide competence center for Artificial Intelligence in Finland.

Finnish Center for Artificial Intelligence

Research areas

Research areas in the Department of Computer Science

Department of Computer Science
PML Research Group in Department of Computer Science

Department of Computer Science

Modern computer science to foster future science and society.

Artistic depiction of a bright light in space / made by Ray Scipak

School of Science

Science for tomorrow’s technology, innovations and businesses

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