Christian Guckelsberger

Christian Guckelsberger

I'm a Computer Scientist, Art Historian and Assistant Professor in Creative Technologies at Aalto University, where I lead the Autotelic Interaction Research (AIR) group. My goal is to engineer artificial systems that are creative in their own right and in interaction with people. Moreover, I am interested in how creative AI is perceived by its users and the general public, and how we can support its sustainable adoption in the workplace and in society. I conduct interdisciplinary, theoretical work as well as applied qualitative and quantitative research in various creative domains such as videogames, fine art and design, bridging between AI, HCI, Psychology, Philosophy & Creative Practice.

Inspired by its central role in human and animal creativity, I advocate intrinsic motivation as a key to unleashing creativity in artificial systems. I contribute to the comparison of existing and the development of new, psychologically plausible models of computational intrinsic motivation with a focus on multi-agent interaction, and I apply my findings to shape the next generation of transformative videogame AI. I promote games as a domain for computational creativity research because they allow us to study and foster both, human and AI creativity, in play and in game design, across different types of content, with societal, cultural and economic impact.

The list below is a selection of recent publications. You can find the complete list on Google Scholar and my academic CV here. Also, here's a recorded talk on our study of professional creative's perception, adoption and use of creative AI.

You can contact me via email, @CreativeEndvs on Twitter & Mastodon.

I'm always interested in meeting curious, smart and ambitious people to work with. If you would like to do a Research Visit/Postdoc/PhD or your MSc thesis with me, please check out the application instructions on our group's website. Unfortunately, I do not have time to respond to requests that do not follow these instructions. 

Full researcher profile


[email protected]
Konemiehentie 2 02150 Espoo Finland



Best Paper Honourable Mention (CHI Play)

Awarded for C. Guckelsberger, C. Salge, J. Gow, and P. A. Cairns. Predicting Player Experience Without the Player. An Exploratory Study. In Proc. SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play), pages 305–315. ACM, 2017. Honourable mentions are given to the top 5 papers in the competition.
Palkinto tai huomionosoitus tuotoksesta Tietotekniikan laitos Oct 2017

Finalist in “Creative Computing for the Digital Economy” Competition

A category in the UK-wide “Connected Nations Pioneers” competition, hosted by the EPSRC to recognise exceptional postgraduate research contributions. Awarded for my work on intrinsically motivated NPCs for next-generation game AI.
Sijoittuminen kilpailussa tai osallistuminen kutsukilpailuun Tietotekniikan laitos Oct 2018

Best Paper Award (IEEE Conference on Computational Intelligence and Games)

Awarded for C. Guckelsberger, C. Salge, and J. Togelius. New And Surprising Ways to be Mean: Adversarial NPCs with Coupled Empowerment Minimisation. In Proc. Conference on Computational Intelligence and Games (CIG), pages 1–8. IEEE, 2018.
Palkinto tai huomionosoitus tuotoksesta Tietotekniikan laitos Aug 2018

Best Paper Award (International Conference on Computational Creativity)

Awarded for S. Colton, A. Pease, C. Guckelsberger, J. McCormack, and M. T. Llano. On the Machine Condition and its Creative Expression. In Proc. Int. Conference on Computational Creativity (ICCC), pages 342–349, 2020.
Palkinto tai huomionosoitus tuotoksesta Tietotekniikan laitos Sep 2020

Finalist in “AI Game Dev” Competition

Europe’s first research-driven competition to enhance game technology. Entered with our work published in S. Roohi, C. Guckelsberger, A. Relas, H. Heiskanen, J. Takatalo, and P. Hämäläinen. Predicting Game Engagement and Difficulty Using AI Players. Proc. of the ACM on Human-Computer Interaction, 5(CHI Play):1–18, 2021.
Sijoittuminen kilpailussa tai osallistuminen kutsukilpailuun Tietotekniikan laitos Dec 2021


Towards Mode Balancing of Generative Models via Diversity Weights

Sebastian Berns, Simon Colton, Christian Guckelsberger 2023 Proceedings of the 14th International Conference on Computational Creativity (ICCC 2023)

Designing for Playfulness in Human-AI Authoring Tools

Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss 2023 Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023

Image-based and machine learning-guided multiplexed serology test for SARS-CoV-2

Vilja Pietiäinen, Minttu Polso, Ede Migh, Christian Guckelsberger, Maria Harmati, Akos Diosdi, Laura Turunen, Antti Hassinen, Swapnil Potdar, Annika Koponen, Edina Gyukity Sebestyen, Ferenc Kovacs, Andras Kriston, Reka Hollandi, Katalin Burian, Gabriella Terhes, Adam Visnyovszki, Eszter Fodor, Zsombor Lacza, Anu Kantele, Pekka Kolehmainen, Laura Kakkola, Tomas Strandin, Lev Levanov, Olli Kallioniemi, Lajos Kemeny, Ilkka Julkunen, Olli Vapalahti, Krisztina Buzas, Lassi Paavolainen, Peter Horvath, Jussi Hepojoki 2023 Cell Reports : Methods

"An Adapt-or-Die Type of Situation”: Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals

Veera Vimpari, Annakaisa Kultima, Perttu Hämäläinen, Christian Guckelsberger 2023 Proceedings of the ACM on Human Computer Interaction

Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

Inan Evin, Perttu Hämäläinen, Christian Guckelsberger 2022 Proceedings of the ACM on Human-Computer Interaction

Personalized Game Difficulty Prediction Using Factorization Machines

Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli, Perttu Hämäläinen 2022 UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology

How Does Embodiment Affect the Human Perception of Computational Creativity? An Experimental Study Framework

Simo Linkola, Christian Guckelsberger, Tomi Männistö, Anna Kantosalo 2022 CEUR Workshop Proceedings

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft

Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean Baptiste Herve, Mark Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius 2022 Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022

Co-creative Product Design with Interactive Evolutionary Algorithms: A Practice-Based Reflection

Severi Uusitalo, Anna Kantosalo, Antti Salovaara, Tapio Takala, Christian Guckelsberger 2022 Artificial Intelligence in Music, Sound, Art and Design - 11th International Conference, EvoMUSART 2022, Held as Part of EvoStar 2022, Proceedings

Generating Role-Playing Game Quests With GPT Language Models

Susanna Värtinen, Perttu Hämäläinen, Christian Guckelsberger 2022 IEEE Transactions on Games