Wooden labyrinth game goes digital on Electrical Engineering Workshop course

The Electrical Engineering Workshop course has been running since 2013, which was the year when the bachelor’s degree reform brought changes to the curriculum. Over the years, the course has been continually developed. The five 3D printers and the laser cutter bought with donated funds have been in heavy use by the course participants.
‘Also, our component supplies have expanded in recent years. Improvements in workshop equipment have enabled further development of diverse project work’, says Kimmo Silvonen, the teacher responsible for the course.
The course participants presented in Dipoli on 20 December the fruit of the Autumn’s elective project work. The sometimes humorous work combined elements of electronics, radio technology, programming, mechanics and 3D printing.
The AMaze Station game prototype was a wooden labyrinth game with a ball that is moved along the labyrinth tracks. The controller itself was produced with a 3D printer.
Students spoke about their project work both at their own exhibition stands as well as during the main presentation.
Automatic coffee pourer.
During the students’ presentation a video was shown in which a plane flew itself to Helsinki and back again.
The curtains opened automatically with the daylight and closed again at night. Photos: Mikko Raskinen / Aalto University
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