News

Women imitate masculine traits to be taken seriously as gamers

Women working in the gaming industry feel required to imitate stereotypically masculine personality traits if they want to gain recognition in gaming communities, reveals new research from Aalto University School of Business
Tummasävyinen kuva peliohjaimesta
According to researchers, women are often typified as “Player Two”, a position of perceived lower importance in gaming communities and hiring practices within the gaming industry. Photo: Pixabay

Women working in the gaming industry feel required to imitate stereotypically masculine personality traits if they want to gain recognition in gaming communities, reveals new research from Aalto University School of Business and the University of Jyväskylä.

Senior Lecturer Dr. Saija Katila suggests that although 46 percent of game enthusiasts worldwide are female, the label “gamer” is still traditionally attributed to men.

Women are typified as “Player Two”, a position of perceived lower importance in gaming communities and hiring practices within the gaming industry.

This is because male gamers are seen as “hardcore” players (“Player One”), playing with greater frequency and for longer sessions as well as enjoying more challenging games than those viewed as “casual” players.

Consequently, the casual player position is feminised, creating marketing for games that wives and mums play – these games are “pinkified” says Katila, often designed to be slower-paced and with a stereotypically feminine storyline, content and outlook, focusing on girls learning about their feelings and caring for others.

'Design practices mimic the activities from boys’ physical playgrounds, offering them adventure, violence, and competition. Further, the masculine space of play sustains the boys’ culture, for example, via technical competency, mastering the game, and long hours of repetition,' says Katila.

According to the researcher, short-term progress on these issues is hampered because, 'to gain a legitimate identity in the community of gamers, aspiring to the masculine ‘Player One’ position becomes a necessity.'

But Katila believes the current gender balance will change in the long-term as women tweak male-focused discourse in gaming communities by creating a new tech-savvy gamer identity that is separate from the masculine “tech-nerd”.

This new tech-savvy identity emphasises personal enthusiasm for gaming and connects coding with fun, enjoyment and togetherness. This enables women to identify positively with the gamer community and disrupts the discourses that perceive coding as an exclusively male activity and proficiency.

Dr. Katila from Aalto University School of Business and Dr. Marke Kivijärvi from the University of Jyväskylä published their study in the journal Games and Culture. The study is based on 36 interviews with females in management and development roles within the gaming industry.
Read the research paper on journals.sagepub.com

More information:

Senior University Lecturer Saija Katila
Aalto University School of Business
+358 50 562 8770
saija.katila@aalto.fi

  • Updated:
  • Published:
Share
URL copied!

Read more news

Glowing neon sphere with geometric core and light trails floating above a tablet in the dark
Press releases, Research & Art Published:

World’s first superconducting quantum heat engine opens the path to larger quantum computers

A newly-developed superconducting quantum heat engine not only advances our understanding of thermodynamics but also enables technologies needed for high-qubit quantum computers.
Large, diverse audience in a lecture hall applauding, seated in curved rows with laptops and notebooks
Cooperation Published:

The World Planning Schools Congress 2026 brought together more than 1500 participants in Espoo and Helsinki

The sixth World Planning Schools Conference took place in July 2026 hosted jointly by Aalto University, University of Helsinki, and Tampere University.
Four people celebrating a Deployable grant award, with large white text and Aalto Founder School logos.
Awards and Recognition, Press releases, University Published:

Prototyping and Validation Grant: Deployable

Four Aalto master's students built a physical AI startup on a borrowed GPU, beat PhD teams at a hackathon, and received Aalto's prototyping and validation grant.
3D brain scan on screen showing colourful neural pathways inside a semi-transparent head model
Research & Art Published:

Applications open for Innovation Postdoc in AI

A fully funded, 12–month career track to turn your doctoral discoveries into a deep-tech startup.