Otso Hannula wins university category of 2015's game industry thesis competition
As knowledge work has become more commonplace, the importance of models and methods connected to creating, refining and distributing knowledge has also increased. Hannula used a knowledge creation game developed in a project to examine how gamification can be utilised in planning services. The awards jury particularly lauded Hannula's open-minded attempt to build a bridge between the methods of co-creation, game-based learning and game research.
'A record amount of final theses was submitted to the competition this year, and the entries were of high quality overall. The theses represented a notably wide variety of academic fields from computer science to nursing science and from marketing to history. In the awarded theses, we particularly appreciated the conscious attempt to broaden the field of game research to new directions', says Docent Olli Sotamaa, chairman of the awards jury.
The annual game industry thesis awards were now granted for the third time. The awards are granted in cooperation by DiGRA Finland, a game researcher network, and Neogames, an umbrella association of the game industry. In total, 35 theses from sixteen different educational institutions participated in the competition.
Department of Industrial Engineering and Management, SimLab
Aalto-yliopisto, Perustieteiden korkeakoulu