News

How mobile apps grab our attention

First empirical study on how users pay visual attention to mobile app designs shows larger and brighter elements don’t catch our eyes after all

Animation: Marianne Lenoir/Aalto University

As part of an international collaboration, Aalto University researchers have shown that our common understanding of what attracts visual attention to screens, in fact, does not transfer to mobile applications. Despite the widespread use of mobile phones and tablets in our everyday lives, this is the first study to empirically test how users’ eyes follow commonly used mobile app elements.

Previous work on what attracts visual attention, or visual saliency, has centered on desktop and web-interfaces.

‘Apps appear differently on a phone than on a desktop computer or browser: they’re on a smaller screen which simply fits fewer elements and, instead of a horizontal view, mobile devices typically use a vertical layout. Until now it was unclear how these factors would affect how apps actually attract our eyes,’ explains Aalto University Professor Antti Oulasvirta.   

It seems that when everything is made to stand out, nothing pops out in the end.

Post-doctoral Researcher Luis Leiva

In the study, the research team used a large set of representative mobile interfaces and eye tracking to see how users look at screenshots of mobile apps, for both Android and Apple iOS devices.   

According to previous thinking, our eyes should not only jump to bigger or brighter elements, but also stay there longer. Previous studies have also concluded that when we look at certain kinds of images, our attention is drawn to the centre of screens and also spread horizontally across the screen, rather than vertically. The researchers found these principles to have little effect on mobile interfaces. 

‘It actually came as a surprise that bright colours didn’t affect how people fixate on app details. One possible reason is that the mobile interface itself is full of glossy and colourful elements, so everything on the screen can potentially catch your attention – it’s just how they’re designed. It seems that when everything is made to stand out, nothing pops out in the end,’ says lead author and Post-doctoral Researcher Luis Leiva.

Screenshot of a mobile app
Image of phone screen shows which elements draw users' eyes

The study also confirms that some other design principles hold true for mobile apps. Gaze, for example, drifts to the top-left corner, as an indication of exploration or scanning. Text plays an important role, likely due to its role in relaying information; on first use, users thus tend to focus on text elements of a mobile app as parts of icons, labels and logos.

Image elements drew visual attention more frequently than expected for the area they cover, though the average length of time users spent looking at images was similar to other app elements. Faces, too, attracted concentrated attention, though when accompanied by text, eyes wander much closer to the location of text.   

‘Various factors influence where our visual attention goes. For photos, these factors include colour, edges, texture and motion. But when it comes to generated visual content, such as graphical user interfaces, design composition is a critical factor to consider,’ says Dr Hamed Tavakoli, who was also part of the Aalto University research team.

The study was completed with international collaborators including IIT Goa (India), Yildiz Technical University (Turkey) and Huawei Technologies (China). The team presented the findings on 6 October 2020 at MobileHCI’20, the flagship conference on Human-Computer Interaction with mobile devices and services.

Resources

Project website with multimedia
Conference paper

  • Published:
  • Updated:
Share
URL copied!

Related news

Taiteellinen kuva panssaroidusta superhydrofobisesta pinnasta, joka kestää iskuja ja hylkii nesteitä tehokkaasti. Kuva: Juha Juvonen.
Cooperation, Press releases, Research & Art Published:

New funding to commercialise high-tech liquid-repelling coatings

New funding to get damage-resistant, liquid-repelling surfaces out of the laboratory and onto solar panels, skis, and more
The computer game could help in the treatment of depression alongside therapy and drug treatment. Picture: Matias Palva’s research group, Aalto University.
Press releases Published:

Researchers developing computer game to treat depression

Playing a therapeutic action game can ease symptoms in patients with depression, and improve their cognitive performance
An electron microscope image of the device used to extract entangled electrons
Press releases Published:

Entangling electrons with heat

Entanglement is key for quantum computing and communications technology; Aalto researchers can now extract entangled electrons using heat
Ihminen tekemässä työtä laboratotiossa.
Press releases, Research & Art Published:

How to motivate people to comply voluntarily with necessary restrictions – 13 principles for effective COVID-19 related communication

Decision-makers and experts should support people's autonomy, competence and relatedness in their COVID-19 related communications with citizens.