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Aalto Magazine #20 examines work in the new age

The just-released Aalto University Magazine 20 explores the changing nature of work and considers how the University can prepare students for it.
Aalto University Magazine cover 20

In Openings, Vice President Eero Eloranta and Student Union Chair Joona Orpana exchange opinions on how students become agents of renewal, game changers.

Aalto University’s new President Ilkka Niemelä sits down for a personal interview.

This issue’s lead article hears expert opinions on how Aalto can train students for the  “great unknown” – for tasks and professions that we may not yet even be aware of. The interviewees are Professor Kristiina Mäkelä, Demos Helsinki’s Johannes Koponen and Aalto University Student Union board member Katariina Helin.

The column Who interviews Aalto alumnus Mikko Koivisto, a service designer who talks about his work in a field that didn’t really exist just ten years ago.

The solar panels pictured on the cover refer to the On science article. Professor Tanja Kallio and doctoral candidate Sami Tuomi develop catalysts for the storage of renewable energy.

In there presents a photo reportage of an unusual academic event from the past summer, the Modern Heavy Metal Conference, which was arranged by the School of Business.

The column Wow and the magazine’s inside covers transport readers to the scenes of last August’s Flow festival.

The latest Aalto University Magazine was published in both Finnish and English. Pick up your copy on an Aalto campus. An electronic version is posted on issuu.com.

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A lighter path to exercise

The psychology of motivation coupled with mixed reality games can get kids moving
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Augmented reality turns climbing walls and trampolines into games

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Finnish pioneer in artificial intelligence

At the beginning of the 1980s, Teuvo Kohonen started thinking about how the human brain processed information – and came up with a significant milestone in artificial intelligence studies: the self-organising map.
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PhotoRobot gives objects third archival dimension

How can you transfer a ceramic object onto a computer screen three-dimensionally? By photographing it all over from a 360-degree angle and digitising its shape. This work can be performed by the PhotoRobot, a multi-camera system for 360 spins and 3D, which is snapping away at Aalto University’s new Space 21 facility.