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Defence of dissertation in the field of computer science, MSc Rodrigo Duran

What makes a computer program difficult to comprehend?

CS_defence photo by Matti Ahlgren

Title of the dissertation is "Cognitive Complexity of Comprehending Computer Programs"

In an increasingly digital world, computing education has become popular as many countries adopt computational thinking inspired approaches in elementary and high schools. While it is not entirely established how such approaches will translate to actionable pedagogies, evidence from introductory programming courses in higher education shows these courses suffer from issues such as high drop-out and failure rates. While the reasons for such a state of things are diverse and nuanced, some argue that programming is indeed a unique and challenging concept. In this thesis, we focus on the conceptualization of what makes a program difficult to comprehend and evaluate programs’ complexity. Such conceptualization allows us to compare programs written even in different programming languages and paradigms. We developed a theoretical model of program’s complexity from learners’ perspective, which evaluates the structure of program semantics and the cognitive actions embedded in when comprehending code. Such cognitive actions are extracted from the Rules of Program Behavior, a novel conceptualization developed in this thesis which organizes the rules, or simplified explanations, that educators use to transmit programming instruction. Moreover, since our theoretical model outcomes are strongly affected by the learner’s prior knowledge, in this thesis, we present an innovative self-evaluation, instrument inspired by Language education tools, that is easy-to-apply, language-agnostic, and partially validated with a large cohort of students, achieving similar results to validated tests. By developing the necessary tools to define and evaluate programs’ cognitive complexity, we could better support educators to design individually tailored tasks that can be embedded in more efficiently designed learning trajectories. Such learning trajectories can also introduce a more diverse set of activities that use a more holistic view of programming, where program comprehension is used in a more integrated and granular way. The Rules of Program behavior are a new and exciting formalization that could help researchers communicate their context and educators to share their good pedagogical practices.

Opponent: Professor Matti Tedre, University of Eastern Finland

Custos: Professor Lauri Malmi, Aalto University School of Science, Department of Computer Science

Contact information of the doctoral candidate: Rodrigo Duran, Computer Science Department, [email protected], +358 46 9311520

The dissertation will be publicly displayed online 10 days before the defence at https://aaltodoc.aalto.fi/doc_public/eonly/riiputus/?lang=enElectronic dissertation: https://aaltodoc.aalto.fi/handle/123456789/44858The public defense will be organized via remote technology (Zoom). Zoom link: https://aalto.zoom.us/j/7944351538Zoom Quick Guide: https://www.aalto.fi/en/services/zoom-quick-guide

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