New Media / Doctoral Seminar (DOM-L0007)
VRtualising EXHIBITIONS: IN SEARCH OF NOVEL ENGAGEMENT APPROACHES IN EXPERIMENTAL MUSEOLOGY
by Cvijeta Miljak
The research is carried out in the framework of a pan-European interdisciplinary project that brings together Aalto University School of Arts, Design and Architecture and ZKM – Center for Art and Media Karlsruhe (Germany), the Centre Pompidou, Paris (France), the Ludwig Muzeum, Budapest (Hungary), Tallin Art Hall (Estonia) and Tirana Art Lab (Albania), the institutions encompassing fields of cultural heritage, digital art conservation, digitalising heritage, new media art and experimental museology.
In broadest terms, this artistic practice-based research in the emerging field of virtual museology is concerned with developing novel engagement approaches with the aim to encourage co-creative participatory practices for community involvement and social inclusion. The research will take a particular interest in documenting and studying museum audiences’ responses to digital cultural heritage and to virtual exhibitions. The research will support further development and implementation of Performance-oriented Design Methods for Audience Studies and Exhibition Evaluation (PORE), a methodology coined by Lily Díaz-Kommonen.
Miljak's interest focuses on exploring emerging narratives, visual language and implications of digital tools in relation to immersive media, through developing methods for nonintrusive participatory evaluation practices to re-examine and expand forms of storytelling in digital media.
Cvijeta Miljak is a doctoral candidate working as a researcher with Prof. Lily Díaz-Kommonen on the Creative Europe co-funded project Beyond Matter – Cultural Heritage on the Verge of Virtual Reality (2019-2023).
GAMIFICATION IN MIXED-REALITY FOR DIGITAL CULTURAL HERITAGE
by Gautam Vishwanath
This study is focused on the mechanisms through which gamification can be implemented within mixed reality in order to support museum-based activities in the realm of digital cultural heritage. A large part of the work carried out in this study takes place within the context of an EU-H2020 funded project dedicated to citizen curation of cultural heritage called SPICE. Through the use of workshops and tools for design, end-user communities and other stakeholders from the SPICE Case Studies are involved using participatory methods for design and development in order to discern new ideas as well as create prototypes. The research involves a component of practice and draws upon a mixed-method approach employing a variety of qualitative as well as quantitative methodologies such as case sampling, visual thinking strategies, user-experience evaluation, and ethnographic interviews. The projected results of the entire research process are anticipated to provide novel insights regarding mechanisms for gamification in mixed-reality as well as a series of methods that need to be taken into consideration in order to support museum-related activities for digital cultural heritage. In order to ensure maximal ethical integrity and conduct the research in a respectful manner, this study follows the guidelines of the Finnish National Board on Research Integrity TENK as well as other relevant ethical guidelines.
Gautam Vishwanath is a doctoral candidate at the Department of Media having begun his tenure in June 2020. As a member of the Research group 'Systems of Representation', he is advised and supervised by Prof Lily Díaz-Kommonen. His research is focused on integrating serious games and new forms of media such as mixed reality into digital cultural heritage.
For more info on Gautam Vishwanath, please visit http://sysrep.aalto.fi/people/