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Guest Lecture: Paula Jukarainen, NVIDIA "Hardware-accelerated Ray Tracing in Modern Games"

This guest lecture on CS-C3100 Computer Graphics presents an overview of the ray tracing image synthesis technique.
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Hardware-accelerated Ray Tracing in Modern Games

Speaker: Paula Jukarainen
Speaker affiliation: NVIDIA
Date: Thursday, 30 Sep at 12:15-14:00
Location: online-only at https://aalto.zoom.us/j/66559890516 

Important note: to deter vandalism, you will only be allowed to enter the Zoom room if you have signed in to Zoom. Please connect in time so that we can get started at 15 past.

Abstract: This guest lecture on CS-C3100 Computer Graphics presents an overview of the ray tracing image synthesis technique, long considered too slow for real-time applications, and its recent emergence as a real-time technique that dramatically increases the visual fidelity of modern games. 

About the speaker: Paula Jukarainen is a developer technology engineer at NVIDIA. Recently, she has been focusing on implementing ray tracing effects in titles such as Control and Minecraft RTX. Prior to joining NVIDIA, she worked as a rendering engineer and team lead at UL (previously known as Futuremark), contributing to several 3DMark benchmarks. Paula holds an M.Sc. (Tech.) degree in Computer Science from Aalto University (and is an alumna of CS-C3100).

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