CS Special Seminar: Sukran Karaosmanoglu "Immersive Virtual Reality Games for Societal Impact"
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Immersive Virtual Reality Games for Societal Impact
Sukran Karaosmanoglu
University of Hamburg
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Abstract: Many of today’s challenges are closely connected to rapid digitalization, which is significantly accelerating societal developments. While technological advancements may risk amplifying societal challenges, they can also help to solve these issues. My research goal is to address societal challenges of today’s digitalized world through immersive virtual reality games, leveraging their immersive, spatial, and motivating characteristics.
Focusing on the United Nations’ third sustainable development goal of good health and well-being, I will provide an overview of my previous work addressing three pressing societal challenges in today’s world: physical activity, active aging, and social interaction. Afterwards, I will share a glimpse into my ongoing projects and close with a look ahead at my future plans, in which I will extend my expertise towards new domains such as climate action and life below water. I look forward to discussing the potential of immersive and playful experiences for addressing pressing societal challenges and making a positive impact on people of all ages and conditions.
Bio: Sukran Karaosmanoglu is a doctoral researcher in the group of Human-Computer Interaction at the University of Hamburg — one of Germany’s leading Human-Computer Interaction labs. In her submitted doctoral thesis, she focused on understanding, designing, and developing technology-based experiences, particularly immersive virtual reality games, that create a positive societal impact for individuals of all ages and conditions. As part of her doctoral studies, she has published over 20 peer-reviewed scientific publications and plays an active role in CHI, CHI PLAY, and the German HCI community. Her research projects have received four honorable mentions at ACM CHI and have been awarded a grant from the University of Hamburg.
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