The following list contains all Sound in New Media master's theses in descending chronological order. All theses are available for reading at Aalto University Learning Centre and most of them are also available at Aaltodoc.
2020
- Mikko Kolehmainen: How to optimize the implementation process and data management in game audio production
- Milos Novak: Flesh of Flame: Narration Through Music Composition and Sound Design
- Martti Mela: Technology-Driven Wealth Building: Asumma Rent-to-Own Homeownership Platform
- Harri Dammert: The Process of Creating an Atmospheric Point-And-Click Adventure Game
- Kalle Jurvanen: Binaural beats and music: using Theta and Alpha waves in music to induce relaxation and meditation
- Bryant Hoban: A Brief Statement on Contemporary Music Consumption
- Sébastien Piquemal: hyperexistence - a web essay on individualism in late capitalist society
2019
- Arola, Tytti: Ihmiskehonjatkesoittimet. Instruments extending the body in sonic performance: creation and development of three tangible string instruments for performative sound art
- Holzer, Derek: Vector Synthesis: a Media-Archaeological Investigation into Sound-Modulated Light
- Huttunen, Niko: Käytettävyys, immersiivisyys ja viihteellisyys - peliäänisuunnittelun kulmakivet
- Jauhiainen, Ilpo: Future forest space. The philosophy of becoming in site-specific generative sound installation
- Keko, Hermanni: Buoyancy bot v. 0.1
- Lange, Dorian: Trans[ar]chiving; approaching trauma in sound(scape) from nonverbal perspective
- Montell, Otto: Peliäänisuunnittelun vaikutus monetisaatioon ja retentioon
- Roy, Moumita: Reminiscence: an installation on aural memories
- Vallisto, Jukka: Freedom Under Control: Adventures in making non-4/4 techno with digital tools
2018
2017
2016
2015
- Acosta Lara, Jairo: Polku: Designing an interactive sound installation based on soundscapes
- Duarte, Juan: Pulsar Kite: A study case for Sonic Ludic Interaction
- Hakkola, Ilmari: Brändin varjossa: Näkökulmia yrityksen organisaatiokulttuurin äänisuunnittelulle asettamiin haasteisiin
- Ihalainen, Kirsi: Generative sound design: Complexity, realness, and quality including study cases of an interactive 3D environment sound research and a generative sound installation
- Kauppinen, Jari: Into the dominion of vibrations
- Koivula, Janne: Audiovisuaalisen kerronnan estetiikka ensimmäisen persoonan pelissä
- Koskinen, Tommi: The UFO controller: Gestural music performance
- Leinonen, Ari-Pekka: What lies beneath KIVIKASA and what is sound art? - KIVIKASA as a step to understand sound art and sound art as a way to understand KIVIKASA
- Overstall, Simon: Autonomous virtual instruments: A foray into musical metacreation
2014
2013
2012
2011
2010
2009
- Bruun, Taneli: Bruuntone One - the birth of a sounding piece of furniture
- Jarva, Kalle: Dreams, Bytes & Dust - Explorations in Audiovisual Space & Beyond
- Lanu, Sami: LaiskaMies live in Second Life
- Mäntsälä, Kalle: Hearspray. Designing interaction for a movement-controlled digital musical instrument
2008
2007
- Anttila, Timo: The compatibility of game sound and film sound design process - analysing the sound design of the movie Jade Warrior from the point of view of game sound design
- Lyytikäinen, Joni: Organising Sound with Circuit-Bending and Data Sonification
- Widerberg, Richard: IMPROVe - exploring modes of listening
2006
- Lapington, Richard: Designing Audio Content for NC4C
2005
2004
- Meskanen, Mika: Nazca | Lume - the orchestration of live visuals in a synaesthetic rock performance
2003
- Decoster-Taivalkoski, Marianne: Aquatic - a poetical sensitive sonic environment
- Tahiroğlu, Koray: From Me to Us - a computer generated music installation
2002
- Nuutinen, Christer: Tingel-tangel garden
2001
- Martimo, Oskari: Akvaario - sound design and music for an interactive TV-program