Solip Park

University Teacher
University Teacher
A806 Department of Art and Media

Solip Park is a doctoral student at Aalto University School of Arts, Design, and Architecture - Department of Media. Her research interest is focused on digital game production culture and immigrants/expats game creators. Prior to her academic career, Solip worked as one of the founding members of Nexon Computer Museum - the first permanent museum in East Asia dedicated to the history of computer and video games. She also worked at game companies and startup scenes in the USA, South Korea, and Finland, focusing on project management and international relations. She is also a freelance translator and comic artist.

#Games #GameResearch #GameProductionCulture #ImmigrantsinGames #ExpatsinGames
​#Entrepreneurship #Research #ProjectManagement #InternationalRelations #Finland #SouthKorea #ConnectingEastWest

Full researcher profile
https://research.aalto.fi/...
Telefonnummer
+358503067706

Kompetensområde

Utmärkelser

Honorable mention in CHI Conference on Human Factors in Computing Systems

Palkinto tai huomionosoitus tuotoksesta Department of Art and Media Jan 2024

Finnish Game Thesis Competition 2020

The Finnish Game Research Society has awarded the prizes of the 2020 game thesis competition to Solip Park from Aalto University (Master of Arts).<br/><br/>Solip’s master thesis is titled “Display the Gameplay but Playfully: Visual discourse analysis and comic-based research on game Museums in Finland and South Korea.” The work compares how the Finnish Museum of Games (Suomen Pelimuseo) in Tampere, Finland and the Nexon Computer Museum (넥슨컴퓨터박물관) in Jeju, South Korea tend to preserve and display the game culture and history. The results indicated the effect of both individual actors and the country-specific debate on the gaming culture to game museums’ operations. Solip has combined visual analysis, interviews, and comic-making as a research tool (also known as “comic-based research” method) throughout this thesis. The jury of The Finnish Game Research Society expressed that they were particularly appreciated the methodological ambition of the work, and the way work successfully involved the general public in advancing the research. Solip’s thesis is available online at https://aaltodoc.aalto.fi/handle/123456789/41382
Palkinto tai huomionosoitus tuotoksesta May 2020