Utbildningsutbud

Game Design and Development - Art and Media, Master of Arts

Game Design and Development is a multidisciplinary major that offers a unique mix of technical and artistic aspects of game development. The major produces visionary, out-of-the-box thinkers who have the ambition to push the boundaries in the world of game design. Using a project-based, hands-on with minds-on approach, the major in Game Design and Development cultivates a strong community of students from highly diverse backgrounds. Students can apply for the major with any Bachelor’s degree, and accepted students include programmers, 3D artists, animators, creative writers, architects, and even psychologists.Graduates of the programme will graduate with a Master of Arts (Art and Media) degree. Aalto University School of Science offers a “sibling major” of the same name that leads to a Master of Science (Technology) degree (diplomi-insinööri in Finnish). The M.Sc (Technology) path is recommended for students with a strong technical background, and students should apply according to the academic degree they wish to have. Content-wise the two programmes are similar and organised in close collaboration with one another.
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Examen:

Konstmagister

Ansökningsperiod:

1.12.2022 – 2.1.2023

Undervisningsspråk:

engelska

Längd:

2 år, heltidsstudier

Behörighet:

Lämplig lägre högskoleexamen

Utbildningsområde:

Det konstnärliga utbildningsområdet

Studiepoäng:

120 studiepoäng

Högskola:

Högskolan för konst, design och arkitektur

Läsårsavgifter:

€15000/år (magister studier) för studeranden från länder utanför EU/EES

Ansökningsperioden börjar 1.12.2022 09:00 (UTC+2)

Utbildningens beskrivning

Uppdateras på svenska under hösten 2022

The programme is tailored so that students have the freedom to put together a highly personalised study plan based on their specific areas of interest. The compulsory courses intend to give students a broad understanding of game design, i.e. set the foundation for their unique expression. Optional courses allow students to complement their core competencies with fields such as 3D animation, interactive storytelling, sound design, interaction design, and machine learning and AI tools for art and design.

Additionally, students may choose courses from all Aalto schools according to the personal study plan. It is strongly suggested that students venture outside their comfort zone as the greatest ideas often happen at the intersection of disciplines.

Undervisningsspråk

Undervisningsspråket för programmet är engelska.

Läsårsavgifter och stipendier

Läsårsavgiften för engelskspråkiga program som leder till magisterexamen vid Aalto-universitetet är 15 000 euro per läsår. Läsårsavgifterna gäller studerande som inte är medborgare i ett medlemsland i Europeiska unionen (EU) eller Europeiska ekonomiska samarbetsområdet (EES) eller Schweiz.

Vid Aalto-universitetet finns ett stipendieprogram till stöd för studerande som är skyldiga att betala läsårsavgift. Stipendiet kan täcka 100 % eller 50 % av läsårsavgiften.

Se Läsårsavgifter och stipendier för mer information om läsårsavgifter och stipendier vid Aalto-universitet.

Studiernas uppbyggnad

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Inriktningsalternativ

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Internationell verksamhet

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Möjlighet till fortsatta studier

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Karriärmöjligheter

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Tyngdpunkter inom forskning

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Samarbete med andra aktörer

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Ansökan till magisterutbildning

Webinaari | Game Design and Development

Hurdana är studierna på magisterprogrammet Game Design and Development? Titta på vår webbinarieinspelning för att lära dig mer om studier, studentliv och mycket mer!

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Study-option-specific Admission Procedure and Evaluation Criteria

Applicants meeting Aalto’s general eligibility criteria for master's studies will be evaluated and ranked according to the evaluation criteria that has been decided in advance for each study option. The applications to Master’s Programme in Art and Media - Game Design and Developmentare evaluated based on the following criteria.

Phase I

Suitability

What is evaluated

Applicant’s overall suitability to the study option, based on background, experience, motivation, and commitment for studies.

What we look for in an applicant/Admission requirements

  • Strong professional interest towards game design and/or game development
  • Insight into design and/or research related to games
  • Demonstrated competence in a skill relevant to making games, e.g., visual art, programming, sound design, creative writing.
  • Relevant previous studies
  • Fluent English (both oral & written)

Method of demonstrating competence

Motivation letter, CV, transcript of records (courses and grades), and other materials (e.g, links to an online portfolio, videos of completed games, Github, Artstation…) will be evaluated as a whole.

 

Note that if you provide links in a .pdf file, the links may be broken when the files are processed by the admission system. Thus, full URLs must be visible to ensure that the evaluators can access them. Please also note that the evaluators will not be able to download and install any software.

 

Phase II

Suitability

What is evaluated

Applicant’s capability for independent creative work, analytical thinking, and communicating the results.

What we look for in an applicant/Admission requirements

  • Insight into game design  
  • Creative ideation and problem solving
  • Analytical thinking and critical reflection
  • Capability to document and communicate one’s work clearly and efficiently
  • Fluent written English

Method of demonstrating competence

second phase assignments

 

The assignments are revised each year, but it is reasonable to expect, e.g., a board/card game design exercise with a given theme, and writing a short essay.

 

Suitability

What is evaluated

Applicant’s further suitability to the study option, motivation, and commitment for studies/communication skills/ assessment of second phase assignments

What we look for in an applicant/Admission requirements

  • Strong professional interest towards game design and/or game production
  • Insight into new media design and research related to games
  • Demonstrated competence in a skill relevant to making games, e.g., visual art, programming, sound design, creative writing.
  • Fluent English (both oral & written)

Method of demonstrating competence

Interview, portfolio

 

 

Evaluation process

The applicants will be first evaluated based on Aalto’s general eligibility requirements. Applicants meeting the general eligibility criteria for master's studies will be evaluated and ranked according to the evaluation criteria that has been decided in advance for each study option.

The selection process for applicants who meet the general eligibility criteria comprises of two phases: 

Phase I

In Phase I, the applicants are evaluated based on the following criteria

  • Suitability
    • Strong professional interest towards game design and/or game production
    • Insight into new media design and research related to games
    • Demonstrated competence in a skill relevant to making games, e.g., visual art, programming, sound design, creative writing.
    • Fluent English (both oral & written)

 

These will be assessed based on the materials sent by the applicant, including a CV and a motivation letter.

Only the applicants who fulfill the requirements/are ranked highest in the preliminary evaluation will be invited to phase II in the selection process.

Phase II

In Phase II, the evaluation is based on the following criteria

  • Suitability/Second phase assignments
  • Suitability/Interview, portfolio
    • Strong professional interest towards game design and/or game production
    • Insight into new media design and research related to games
    • Demonstrated competence in a skill relevant to making games, e.g., visual art, programming, sound design, creative writing.
    • Fluent English (both oral & written)
      These will be further assessed based on preliminary exercises that applicants have to make in the second stage and an interview, where also a portfolio of earlier work is presented.

Part of the applicants are invited to the second phase. The invitation to the second phase is sent to the applicants at latest 7 days in advance.

In the second phase the applicants should complete a set of preliminary exercises that we send them before the interviews. To be interviewed, the applicant has to return the preliminary exercises, otherwise the interview time will be canceled. In the interview, the applicants should be prepared to present and discuss a portfolio of their previous work and projects. There will also be other questions about the applicant. 

The final selection decisions will be made based on the evaluation conducted in Phase II.

Study-option-specific documents requested

The documents requested from all applicants are listed on the Aalto University website (https://www.aalto.fi/en/study-at-aalto/applying-to-masters-programmes). In addition, applicants to this study-option are requested to provide the following study-option-specific documents:

Portfolio

A portfolio is not needed in the first stage, but if the applicant has one, it’s good to provide the link for us in case we want to get more information about the applicant.

Maximum size of the Portfolio is 1.0 GB. Name the file Portfolio-lastname-firstname.pdf.

CV

Applications must include the applicant’s CV (single PDF-file) indicating personal data, educational background, work experience, exhibitions, publications and articles, awards and grants, study trips and positions of trust. As a game applicant, please also add links to videos or other audiovisual documentation of your games or related work such as interactive computer graphics. Note that we will not be able to download and test executable software binaries or source code.

Motivation letter

Applicants must write up a motivation letter of a maximum of 4000 characters in length, explaining why they wish to apply to the degree programme in question, what their particular interests are in the field, and what their hopes and expectations are regarding studies at Aalto University. The plan should explain the applicant’s personal strengths, areas of interest, professional visions and objectives.

Language of application documents

Application documents must be written in one of the following languages: Finnish (Swedish) or English.

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Contact information

Lärandetjänster vid Högskolan för konst, design och arkitektur

För frågor om de programspecifika ansökningsdokumenten eller studier inom programmet, kontakta lärandetjänsterna vid Aalto ARTS.

[email protected]

Ansökningsservice

För frågor om ansökningsprocessen, obligatoriska ansökningsdokument eller språkkunskaper i engelska, kontakta ansökningsservicen.

[email protected]

Ansökningsperioden börjar 1.12.2022 09:00 (UTC+2)

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