Jana Pejoska

Data-analytics Solution Consultant and Service Designer
IT Specialist
U909 IT Services
Full researcher profile
[email protected]


New media, Design research, Digital Culture, Digital humanities, Posthumanism, Mixed Reality (AR, VR), 6132 Visual arts and design


Excellence in research in Vocational Education and Training

European Commission's Awards for Vocational Education and Training Excellence
Award or honor granted for a specific work Department of Media Jan 2018

Third place at the Design Challenge: Envisioning Wearable Enhanced Learning

Challenge Theme: Wearable Enhanced Learning (WELL)<br/><br/>Wearable technologies – such as smart watches, smart fitness trackers, smart glasses, smart glasses, smart objects, smart earbuds, or smart garments – are beginning to transform personal communications and offer new opportunities for learning and interaction. Since wearable technologies are likely to shape the future relationship between humans and computers, it is essential to look beyond the current perspective of how wearable technologies may enhance learning in the future.According to the recent forecasts (e.g. Cisco, Gardner, Deloitte) for 2018, portable technologies, including mobile and wearable devices, will form the basis of personal communications with the global wearable device data traffic increasing by over 60%. Wearable user interfaces are just starting to transform user experience, improving integration of technologies into everyday life, education, and work.<br/><br/>Wearable Enhanced Learning (WELL) is emerging to be a transformational step in the transition from the desktop age through the mobile age to the age of wearable, ubiquitous computing.<br/><br/>This session called “Envisioning Wearable Enhanced Learning” is a design challenge which aim at arriving at new and innovative designs enhancing learning through wearable technologies. Participants of this design challenge are encouraged to rethink the future of learning once wearable user interfaces are widely and easily available for any learner. Since most of wearable technologies available on the market today lack mechanism for providing meaningful learning experiences, the grand challenge is to invent designs focusing on meaningful user engagement.
Invitation or ranking in competition Department of Media Sep 2015


  • Learning Environments research group


Culture coding - a method for diversifying artefact associations in design ideation

Jana Pejoska, Eva Durall, Merja Bauters, Teemu Leinonen 2022 International Journal of Design Creativity and Innovation

Heart Rate Sharing at the Workplace

Valtteri Wikström, Mari Falcon, Silja Martikainen, Jana Pejoska, Eva Durall, Merja Bauters, Katri Saarikivi 2021 Multimodal Technologies and Interaction

Should affect be monitored at work?

Eva Durall, Merja Bauters, Jana Pejoska 2019

Emo­tion Hack Day ra­ken­taa iloi­sem­paa In­ter­ne­tiä

Merja Bauters, Jana Pejoska-Laajola 2018


Merja Bauters, Joaquin Aldunate Infante, Eva Durall, Jana Pejoska-Laajola 2018

Phrazer app

Martynas Gudaitis, Kryštof Woldřich, Merja Bauters, Jana Pejoska-Laajola, Eva Durall 2018

VoiceX, Improve your speechcraft

Julius Niiniranta, Sophia Lentz, Guillaume Wetsch, Lennord Bijl, Miikka Lehto, Merja Bauters, Jana Pejoska-Laajola, Eva Durall 2018

MOOD: Recognizing emotions from live audio

Minna Walhroos, Sandra Prestel, Simon Kunz, Merja Bauters, Eva Durall, Jana Pejoska-Laajola 2018

Mobile augmented communication for remote collaboration in a physical work context

Jana Pejoska-Laajola, Sanna Reponen, Marjo Virnes, Teemu Leinonen 2017 Australasian Journal of Educational Technology

Social augmented reality: Enhancing context-dependent communication and informal learning at work

Jana Pejoska, Merja Bauters, Jukka Purma, Teemu Leinonen 2016 British Journal of Educational Technology