New Media / Tohtoriseminaari (DOM-L0007)
UNDERSTANDING SPATIAL AFFORDANCES IN VR ENVIRONMENT THROUGH MAPPING
by Tania Chumaira
The emergence of technologies has led to creation of novel spaces that aim to mediate and migrate our everyday activities. One of the most engaging novel spaces is the VR environment in which interaction and actions occur in one shared virtual environment in real-time. This new way of constructing space enables the creation of different spatial affordances. This research explores mapping in the VR environment as mapping is one of the most common techniques in architecture to read spaces and understand spatial affordances. This research hypothesises that through using mapping techniques borrowed from architecture discourse, we can be more informed about the VR experience's spatial affordances.
Tania Chumaira is an Indonesian-based architect. After few years of practice in architecture and interior design, she started to develop an interest in combining new media and spatial design to experiment with different spatial experiences without making massive and disruptive physical intervention. Being motivated by that idea, she later pursued her masters majoring in Interactive Architecture at The Bartlett, London. Currently, she is working on her doctoral research supervised by Lily Díaz-Kommonen and supported by Jenny and Antti Wihuri Foundation.
EXPLORING AN ILLUSTRATED MANUSCRIPT THROUGH AN INTERFACE BASED ON INTERACTIVE DATA VISUALIZATION
by Ferhat Sen
With the advance in digital technology, cultural heritage artifacts are digitized to provide access to wider audiences. These digitization efforts resulted in a vast number of digital collections while introducing a problem of how to explore or present these collections. Going over a gallery of images does not convey much information and keyword-based search does not seem to be useful in scenarios where the user either does not have prior knowledge about the collection or does not precisely know have what s/he is searching for.
The objective of this research is to investigate alternative ways to display/present image collections using data visualization with a use case of an illustrated historical manuscript. Interactive data visualization can offer users the possibility to explore a collection along with the inherent relationships between the items in the collection with references to the specific qualities of the artifact.
By using a user-centered design approach along with interactive data visualization techniques, we created a prototype web application called Exploring Suleymanname.
In this presentation, we share the design, implementation, and evaluation of a responsive web application that enables users to explore the image collection of the Suleymanname manuscript through interactive data visualization.
Ferhat Sen is a creative designer and engineer. He brings together design and technology to create innovative online/onsite digital experiences. He has produced and collaborated several projects using various media ranging from interactive installations to web applications. Ferhat is currently working at Stereoscape as Chief Technology Officer delivering solutions involving web, mobile, VR and AR technologies and pursuing a doctoral degree in New Media at Aalto Media Lab. His research interests are interaction design and digital cultural heritage.