Institutionen för datateknik

Forskning inom datateknik

Vi beaktar såväl teoretiska som praktiska tillämpningar inom alla delområden av vår forskning. Tack vare det är vår forskning genomslagskraftig och vi utvecklar även samhälleligt betydande tillämpningar.
PML Research Group in Department of Computer Science

Forskningsområden

Forskningen inom institutionen för datateknik är indelad i sju olika forskningsområden. Läs mer nedan (på engelska).

Distributed Algorithms Research group

Algorithms

The algorithms research area studies the paradigms and principles of computation.

Department of Computer Science
Aalto University/Aki-Pekka Sinikoski

Data science

The data science research area fuses computer science, statistics and applied mathematics to solve application problems in a data-driven manner.

Department of Computer Science
Aalto university / kuva: Aino Huovio

Machine Learning and Artificial Intelligence

Machine learning, the core technology underlying many recent breakthroughs in Artificial Intelligence (AI), is one of the strengths of Aalto University, with a long history starting from neural network pioneers Teuvo Kohonen and Erkki Oja.

Department of Computer Science
Aalto University/Aino Huovio

Mobile and Distributed Systems

The mobile and distributed systems research focuses on the challenges brought by the large growth in data volumes through digitalization of society, and the huge increase in connected devices through Internet of Things (IoT).

Department of Computer Science
Human-sized lamp in the shape of the Aalto logo, capital A followed by an exclamation mark, stands in a dark space / photo by Aalto University, Lasse Lecklin

Security and Privacy

Our research aims to provide both a fundamental understanding of security and privacy issues, and practical solutions to enhance the security and privacy of real-world systems.

Department of Computer Science
Three students working on laptops in the Design Factory kitchen / photo by Aalto University, Unto Rautio

Software Engineering

The software engineering field studies the activities, processes and practices that create software artifacts, as well as the actual artifacts created.

Department of Computer Science
Aalto University/Unto Rautio

Visual Computing and Human Computer Interaction

Visual computing and HCI research focuses on computer systems that perceive the world and augment human perception, with the goal of easing life.

Department of Computer Science

Research Groups

Department of Computer Science hosts several research groups. Research groups are listed in alphabetical order.

Läs mer (på engelska)
Computer Science research, processor on table

Science-IT

Science-IT tillhandahåller en infrastruktur för avancerad beräkningsforskning på Aalto-universitetet och samordnas av Högskolan för teknikvetenskaper.

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Piece of code on the computer screen, colourful text

Publikationer

Learning Optimal Codes for MIMO Communications

Laia Amoros Carafi, Mikko Pitkänen 2021 2021 IEEE International Conference on Acoustics, Speech and Signal Processing

(So) Big Data and the transformation of the city

Gennady Andrienko, Natalia Andrienko, Chiara Boldrini, Guido Caldarelli, Paolo Cintia, Stefano Cresci, Angelo Facchini, Fosca Giannotti, Aristides Gionis, Riccardo Guidotti, Michael Mathioudakis, Cristina Ioana Muntean, Luca Pappalardo, Dino Pedreschi, Evangelos Pournaras, Francesca Pratesi, Maurizio Tesconi, Roberto Trasarti 2021 International Journal of Data Science and Analytics

Compact Deep Color Features for Remote Sensing Scene Classification

Rao Muhammad Anwer, Fahad Shahbaz Khan, Jorma Laaksonen 2021 Neural Processing Letters

N-semble-based method for identifying Parkinson's disease genes

Priya Arora, Ashutosh Mishra, Avleen Malhi 2021 Neural Computing & Applications

Effect of manual and digital contact tracing on COVID-19 outbreaks

A. Barrat, C. Cattuto, M. Kivelä, S. Lehmann, J. Saramäki 2021 Journal of the Royal Society Interface

Editorial

Antonis Bikakis, Eero Hyvönen, Stéphane Jean, Béatrice Markhoff, Alessandro Mosca 2021 Semantic Web

Lux: Enabling Ephemeral Authorization for Display-Limited IoT Devices

Logan Blue, Samuel Marchal, Patrick Traynor, N. Asokan 2021 IoTDI '21: Proceedings of the International Conference on Internet-of-Things Design and Implementation

Learning to Play Imperfect-Information Games by Imitating an Oracle Planner

Rinu Boney, Alexander Ilin, Juho Kannala, Jarno Seppanen 2021 IEEE Transactions on Games

Relic Gravitational Waves from the Chiral Magnetic Effect

Axel Brandenburg, Yutong He, Tina Kahniashvili, Matthias Rheinhardt, Jennifer Schober 2021 Astrophysical Journal
More information on our research in the Research database.
Research database
Högskolan för teknikvetenskaper

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