Education Call (EIT RawMaterials)
annual call opens during October and closing during February
Usually 1 – 3 years
(based on the call results of 2018)
average 280 000 € / year
(based on the call results of 2018)
create and deliver new education programmes, courses or content
Official call page - https://eitrawmaterials.eu/call-for-projects-2019/
- Proposal Registration Deadline: 11 Jan. 2019 at 13.00 CET
- Proposal Submission Deadline: 15 Feb 2019 at 13.00 CET
- EIT’s focus is on shaping innovation, entrepreneurial and intrepreneurial skills in four domains of learning: Master Education; PhD Education; Lifelong Learning and Wider Society Learning
- It is expected that course plans are Bologna compliant, and proposals should demonstrate elements of pedagogic innovation
- It is encouraged to submit proposals that consolidate existing programmes to a) strengthen the industry involvement b) expand their institutional and geographical outreach.
- Are requested to reach a non-EIT/EIT funding ratio of 50/50.
- Co-funding contributed by the project consortium is encouraged and will be evaluated positively. Co-funding can also be “in kind”. Co-funding can be contributed only by EIT RawMaterials Partners.
- Partners may request up to 100% funding for eligible KAVA costs.
- Specific tasks may be attributed to subcontractors, if the necessity is clearly justified and follows the general H2020 principles.
- If the EIT funding requested for the project in total is more than 300,000 EUR, the financial sustainability and impact generated (e.g., number of trained graduates) by the proposed project after the funding period must be discussed with the KIC’s staff prior to submitting the proposal, and thoroughly documented in the proposal itself
- Approaches that comprise: i) a clear motivation of industry needs and other drivers – and rationale for how these are related to technical topics; ii) clarity on the skills that will be developed; iii) a relevant, significant, role for industry within the project and education; iv) engagement of business/entrepreneurship/pedagogic experts and collaboration with subject experts on pedagogics to embed I&E skill development in technology courses
- Master Education and/or PhD Education addressing the digital transformation of industry is encouraged as outlined in the EU Strategy to Digitise European Industry1 as part of the 2016 Digital Single Market package. The digital transformation of industry includes but is not limited to Industry 4.0, Internet of Things (IoT) and big data.
- The use of innovative and digital pedagogical approaches, such as flipped-classroom and blended-learning, is encouraged
- Master’s or fast-track courses for Bachelor or Master’s students from other disciplines, to increase the pool of potential personnel for the raw materials sector
- Short training programmes or modules to solve business cases involving students from both the social sciences and the raw materials disciplines.
- Programmes linking Master and PhD programmes with local innovation ecosystems through, for instance, local incubators or technology transfer offices.
- Student recruitment campaigns, including specifically for female students
- Lifelong Learning Education addressing the digital transformation of industry is encouraged as outlined in the EU Strategy to Digitise European Industry as part of the 2016 Digital Single Market package. The digital transformation of industry includes but is not limited to Industry 4.0, Internet of Things (IoT) and big data.
- Programs that will assist mid-career professionals who have left the RM field or come from other sectors to (re)turn to the sector
- Workforce qualification schemes linked to specific technology with a view to certification. Compliance of lifelong learning courses with European standard for certification (EN ISO/IEC 17024) will be considered an asset.
- WSL projects with small budgets, fast delivery and limited duration, i.e. max. 100’000 EUR and max. one-year duration are particularly encouraged.
- TED-talk-style events
- Teaching materials for schools (primary or secondary education) which raise awareness of the importance of raw materials
- The use of innovative and digital pedagogical approaches in Wider Society Learning Education, such as MOOCs and blended learning, but also gamification and videos, to increase impact of WSL projects